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As of right now there are 3 offsets for Vampire lord: Magic, Melee and non-combat. Sadly there is no way to offset camera based on if player is levitating or not while in non-combat mode. That's why there is no way to move camera up while changing to levitate mode in non-combat stance.
There is a game global value DLC1VampireLevitateStateGlobal
If DLC1VampireLevitateStateGlobal == 2 that means that player is levitating
So in my proposal there would be 4 offsets for vampire lord: non-combat on ground, non-combat levitate, magic, and melee. Game global may be used to implement it.
The text was updated successfully, but these errors were encountered:
As of right now there are 3 offsets for Vampire lord: Magic, Melee and non-combat. Sadly there is no way to offset camera based on if player is levitating or not while in non-combat mode. That's why there is no way to move camera up while changing to levitate mode in non-combat stance.
There is a game global value DLC1VampireLevitateStateGlobal
If DLC1VampireLevitateStateGlobal == 2 that means that player is levitating
So in my proposal there would be 4 offsets for vampire lord: non-combat on ground, non-combat levitate, magic, and melee. Game global may be used to implement it.
The text was updated successfully, but these errors were encountered: