diff --git a/genrules.cpp b/genrules.cpp index 2f3345e6..68e3c4a8 100644 --- a/genrules.cpp +++ b/genrules.cpp @@ -5877,6 +5877,7 @@ int Game::GenRules(const AString &rules, const AString &css, temp += f.Link("#hold", "HOLD") + ", "; temp += f.Link("#name", "NAME") + ", "; temp += f.Link("#noaid", "NOAID") + ", "; + temp += f.Link("#share", "SHARE") + ", "; if (move_over_water) temp += f.Link("#nocross", "NOCROSS") + ", "; temp += f.Link("#option", "OPTION") + ", "; diff --git a/items.cpp b/items.cpp index e30c1c1b..e11a454b 100644 --- a/items.cpp +++ b/items.cpp @@ -1127,11 +1127,17 @@ AString *ItemDescription(int item, int full) "spirit skills, up to a maximum of level 3."; break; case I_RELICOFGRACE: - *temp += " This token was given to you by the Maker in recognition " + *temp += " This token was given to you by the Maker in recognition " "of you turning away from your rebellion. Complete more " "quests as they are offered if you wish to continue to work " "toward restoring your relationship."; break; + case I_HEALPOTION: + *temp += " This item allows its possessor to heal wounded units after battle." + " No skill is necessary to use this item; it will be used automatically" + " when the possessor is involved in a battle. It can heal up to 10" + " casualties, with a 50 percent success rate. Healing consumes an item."; + break; default: break; }