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Key Map
Filippo edited this page Jan 28, 2017
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7 revisions
Default keymap allow 2 players:
btn(id) function returns true if button is pressed in current frame,
btnp(id) if pressed in current and wasn't pressed in previous frame.
Here a table that summarize the id to interrogate
Action | P1 Key | P1 Id | P2 Key | P2 Id |
---|---|---|---|---|
Up | Arrow Up | 0 | R | 8 |
Down | Arrow Down | 1 | F | 9 |
Left | Arrow Left | 2 | D | 10 |
Right | Arrow Right | 3 | G | 11 |
A | Z (or <) | 4 | A | 12 |
B | X (or >) | 5 | S | 13 |
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- BDR (0.90)
- BOOT (1.0)
- MENU
- OVR (deprecated)
- SCN (deprecated)
- TIC
- btn & btnp
- circ & circb
- clip
- cls
- elli & ellib (0.90)
- exit
- fget & fset (0.80)
- font
- key & keyp
- line
- map
- memcpy & memset
- mget & mset
- mouse
- music
- peek, peek4
- peek1, peek2 (1.0)
- pix
- pmem
- poke, poke4
- poke1, poke2 (1.0)
- rect & rectb
- reset
- sfx
- spr
- sync
- ttri (1.0)
- time
- trace
- tri & trib (0.90)
- tstamp (0.80)
- vbank (1.0)