diff --git a/docs/level-22.mdx b/docs/level-22.mdx index 8412cdee5d..e4615b1132 100644 --- a/docs/level-22.mdx +++ b/docs/level-22.mdx @@ -90,7 +90,7 @@ import ChopMoveIgnitionInteraction from "@site/image-generator/yml/level-22/chop - If a playable card is on chop, the natural thing to do is to give it a _Chop-Focus Play Clue_. If a player _Chop Moves_ the playable card instead, this is very strange. If there is not a good reason to do so, then the cluer is trying to communicate something extra. - In this situation, they intend for an _Ignition_ on the next player. Since a _Chop Move_ causes a blind-play, the _Chop Moved_ player will know that the _Chop Moved_ card is playable. - If multiple cards are _Chop Moved_, the (possible) target of a _Chop Move Ignition_ is the left-most, the same as the target would have been for a _Trash Pull_. -- If a _Chop Move Ignition_ is successful, the clue receiver does *not* _Chop Move_ because 2 plays meets _Minimum Clue Value Principle_. +- If a _Chop Move Ignition_ is successful, the clue receiver does _not_ _Chop Move_ because 2 plays meets _Minimum Clue Value Principle_. - For example, in a 4-player game: - It is the first turn and nothing is played on the stacks. - Cathy's hand is, from newest to oldest: blue 4, blue 4, blue 5, red 1