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player.h
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#ifndef PLAYER__H
#define PLAYER__H
#include <string>
#include <vector>
#include <cmath>
#include "drawable.h"
class Player : public Drawable {
public:
Player(const std::string&);
Player(const Player&);
virtual void draw() const;
virtual void update(Uint32 ticks);
virtual const Image* getImage() const {
return current_images[currentFrame];
}
int getCurrentFrameNum() {
return currentFrame;
}
int getScaledWidth() const {
return getScale()*current_images[currentFrame]->getWidth();
}
int getScaledHeight() const {
return getScale()*current_images[currentFrame]->getHeight();
}
virtual const SDL_Surface* getSurface() const {
return current_images[currentFrame]->getSurface();
}
void right(Uint32 ticks);
void left(Uint32 ticks);
void up();
void down();
void stop();
private:
std::vector<Image *> images_left;
std::vector<Image *> images_right;
std::vector<Image *> current_images;
SDL_Rect bounds;
unsigned currentFrame;
unsigned numberOfFrames;
unsigned frameInterval;
float timeSinceLastFrame;
int worldWidth;
int worldHeight;
Vector2f initialVelocity;
void advanceFrame(Uint32 ticks);
void reverseAdvanceFrame(Uint32 ticks);
Player& operator=(const Player&);
};
#endif