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tracks.cpp
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#include "tracks.h"
#include "gameData.h"
#include "SDL_image.h"
#include "image.h"
#include <SDL.h>
#include <vector>
std::string path = "road/tracks/";
Tracks::Tracks(std::string name){
if (name.find("Bowser") != std::string::npos) {
if (name.find("1") != std::string::npos) {
this->name = "Bowser_Castle_1";
//std::cout << "Loading " << this->name << std::endl;
this->full = IMG_Load(Gamedata::getInstance().getXmlStr(path+name+"/full").c_str());
this->track = IMG_Load(Gamedata::getInstance().getXmlStr(path+name+"/track").c_str());
this->bounds = IMG_Load(Gamedata::getInstance().getXmlStr(path+name+"/boundry").c_str());
this->water = nullptr;
this->grass = nullptr;
this->lightWater = nullptr;
this->darkWater = nullptr;
this->dirt = nullptr;
this->jump = IMG_Load(Gamedata::getInstance().getXmlStr(path+name+"/jump").c_str());
this->lava = IMG_Load(Gamedata::getInstance().getXmlStr(path+name+"/lava").c_str());
this->empty = nullptr;
this->start = IMG_Load(Gamedata::getInstance().getXmlStr(path+name+"/start").c_str());
}
if (name.find("2") != std::string::npos) {
this->name = "Bowser_Castle_2";
//std::cout << "Loading " << this->name << std::endl;
this->full = IMG_Load(Gamedata::getInstance().getXmlStr(path+name+"/full").c_str());
this->track = IMG_Load(Gamedata::getInstance().getXmlStr(path+name+"/track").c_str());
this->bounds = IMG_Load(Gamedata::getInstance().getXmlStr(path+name+"/boundry").c_str());
this->water = nullptr;
this->grass = nullptr;
this->lightWater = nullptr;
this->darkWater = nullptr;
this->dirt = nullptr;
this->jump = IMG_Load(Gamedata::getInstance().getXmlStr(path+name+"/jump").c_str());
this->lava = IMG_Load(Gamedata::getInstance().getXmlStr(path+name+"/lava").c_str());
this->empty = nullptr;
this->start = IMG_Load(Gamedata::getInstance().getXmlStr(path+name+"/start").c_str());
}
if (name.find("3") != std::string::npos) {
this->name = "Bowser_Castle_3";
//std::cout << "Loading " << this->name << std::endl;
this->full = IMG_Load(Gamedata::getInstance().getXmlStr(path+name+"/full").c_str());
this->track = IMG_Load(Gamedata::getInstance().getXmlStr(path+name+"/track").c_str());
this->bounds = IMG_Load(Gamedata::getInstance().getXmlStr(path+name+"/boundry").c_str());
this->water = nullptr;
this->grass = nullptr;
this->lightWater = nullptr;
this->darkWater = nullptr;
this->dirt = nullptr;
this->jump = IMG_Load(Gamedata::getInstance().getXmlStr(path+name+"/jump").c_str());
this->lava = IMG_Load(Gamedata::getInstance().getXmlStr(path+name+"/lava").c_str());
this->empty = nullptr;
this->start = IMG_Load(Gamedata::getInstance().getXmlStr(path+name+"/start").c_str());
}
}
if (name.find("Choco") != std::string::npos) {
if (name.find("1") != std::string::npos) {
this->name = "Choco_Island_1";
//std::cout << "Loading " << this->name << std::endl;
this->full = IMG_Load(Gamedata::getInstance().getXmlStr(path+name+"/full").c_str());
this->track = IMG_Load(Gamedata::getInstance().getXmlStr(path+name+"/track").c_str());
this->bounds = IMG_Load(Gamedata::getInstance().getXmlStr(path+name+"/boundry").c_str());
this->water = nullptr;
this->grass = nullptr;
this->lightWater = nullptr;
this->darkWater = nullptr;
this->dirt = IMG_Load(Gamedata::getInstance().getXmlStr(path+name+"/dirt").c_str());
this->jump = nullptr;
this->lava = nullptr;
this->empty = nullptr;
this->start = IMG_Load(Gamedata::getInstance().getXmlStr(path+name+"/start").c_str());
}
if (name.find("2") != std::string::npos) {
this->name = "Choco_Island_2";
//std::cout << "Loading " << this->name << std::endl;
this->full = IMG_Load(Gamedata::getInstance().getXmlStr(path+name+"/full").c_str());
this->track = IMG_Load(Gamedata::getInstance().getXmlStr(path+name+"/track").c_str());
this->bounds = IMG_Load(Gamedata::getInstance().getXmlStr(path+name+"/boundry").c_str());
this->water = nullptr;
this->grass = nullptr;
this->lightWater = nullptr;
this->darkWater = nullptr;
this->dirt = IMG_Load(Gamedata::getInstance().getXmlStr(path+name+"/dirt").c_str());
this->jump = nullptr;
this->lava = nullptr;
this->empty = nullptr;
this->start = IMG_Load(Gamedata::getInstance().getXmlStr(path+name+"/start").c_str());
}
}
if (name.find("Donut") != std::string::npos) {
if (name.find("1") != std::string::npos) {
this->name = "Donut_Plains_1";
//std::cout << "Loading " << this->name << std::endl;
this->full = IMG_Load(Gamedata::getInstance().getXmlStr(path+name+"/full").c_str());
this->track = IMG_Load(Gamedata::getInstance().getXmlStr(path+name+"/track").c_str());
this->bounds = IMG_Load(Gamedata::getInstance().getXmlStr(path+name+"/boundry").c_str());
this->water = IMG_Load(Gamedata::getInstance().getXmlStr(path+name+"/water").c_str());
this->grass = IMG_Load(Gamedata::getInstance().getXmlStr(path+name+"/grass").c_str());
this->lightWater = nullptr;
this->darkWater = nullptr;
this->dirt = nullptr;
this->jump = nullptr;
this->lava = nullptr;
this->empty = nullptr;
this->start = IMG_Load(Gamedata::getInstance().getXmlStr(path+name+"/start").c_str());
}
if (name.find("2") != std::string::npos) {
this->name = "Donut_Plains_2";
//std::cout << "Loading " << this->name << std::endl;
this->full = IMG_Load(Gamedata::getInstance().getXmlStr(path+name+"/full").c_str());
this->track = IMG_Load(Gamedata::getInstance().getXmlStr(path+name+"/track").c_str());
this->bounds = IMG_Load(Gamedata::getInstance().getXmlStr(path+name+"/boundry").c_str());
this->water = IMG_Load(Gamedata::getInstance().getXmlStr(path+name+"/water").c_str());
this->grass = IMG_Load(Gamedata::getInstance().getXmlStr(path+name+"/grass").c_str());
this->lightWater = nullptr;
this->darkWater = nullptr;
this->dirt = nullptr;
this->jump = nullptr;
this->lava = nullptr;
this->empty = nullptr;
this->start = IMG_Load(Gamedata::getInstance().getXmlStr(path+name+"/start").c_str());
}
if (name.find("3") != std::string::npos) {
this->name = "Donut_Plains_3";
//std::cout << "Loading " << this->name << std::endl;
this->full = IMG_Load(Gamedata::getInstance().getXmlStr(path+name+"/full").c_str());
this->track = IMG_Load(Gamedata::getInstance().getXmlStr(path+name+"/track").c_str());
this->bounds = IMG_Load(Gamedata::getInstance().getXmlStr(path+name+"/boundry").c_str());
this->water = IMG_Load(Gamedata::getInstance().getXmlStr(path+name+"/water").c_str());
this->grass = IMG_Load(Gamedata::getInstance().getXmlStr(path+name+"/grass").c_str());
this->lightWater = nullptr;
this->darkWater = nullptr;
this->dirt = nullptr;
this->jump = nullptr;
this->lava = nullptr;
this->empty = nullptr;
this->start = IMG_Load(Gamedata::getInstance().getXmlStr(path+name+"/start").c_str());
}
}
if (name.find("Ghost") != std::string::npos) {
if (name.find("1") != std::string::npos) {
this->name = "Ghost_Valley_1";
//std::cout << "Loading " << this->name << std::endl;
this->full = IMG_Load(Gamedata::getInstance().getXmlStr(path+name+"/full").c_str());
this->track = IMG_Load(Gamedata::getInstance().getXmlStr(path+name+"/track").c_str());
this->bounds = IMG_Load(Gamedata::getInstance().getXmlStr(path+name+"/boundry").c_str());
this->water = nullptr;
this->grass = nullptr;
this->lightWater = nullptr;
this->darkWater = nullptr;
this->dirt = nullptr;
this->jump = IMG_Load(Gamedata::getInstance().getXmlStr(path+name+"/jump").c_str());
this->lava = nullptr;
this->empty = IMG_Load(Gamedata::getInstance().getXmlStr(path+name+"/empty").c_str());
this->start = IMG_Load(Gamedata::getInstance().getXmlStr(path+name+"/start").c_str());
}
if (name.find("2") != std::string::npos) {
this->name = "Ghost_Valley_2";
//std::cout << "Loading " << this->name << std::endl;
this->full = IMG_Load(Gamedata::getInstance().getXmlStr(path+name+"/full").c_str());
this->track = IMG_Load(Gamedata::getInstance().getXmlStr(path+name+"/track").c_str());
this->bounds = IMG_Load(Gamedata::getInstance().getXmlStr(path+name+"/boundry").c_str());
this->water = nullptr;
this->grass = nullptr;
this->lightWater = nullptr;
this->darkWater = nullptr;
this->dirt = nullptr;
//std::cout << "Loading " << this->name << std::endl;
this->jump = IMG_Load(Gamedata::getInstance().getXmlStr(path+name+"/jump").c_str());
this->lava = nullptr;
this->empty = IMG_Load(Gamedata::getInstance().getXmlStr(path+name+"/empty").c_str());
this->start = IMG_Load(Gamedata::getInstance().getXmlStr(path+name+"/start").c_str());
}
if (name.find("3") != std::string::npos) {
this->name = "Ghost_Valley_3";
//std::cout << "Loading " << this->name << std::endl;
this->full = IMG_Load(Gamedata::getInstance().getXmlStr(path+name+"/full").c_str());
this->track = IMG_Load(Gamedata::getInstance().getXmlStr(path+name+"/track").c_str());
this->bounds = IMG_Load(Gamedata::getInstance().getXmlStr(path+name+"/boundry").c_str());
this->water = nullptr;
this->grass = nullptr;
this->lightWater = nullptr;
this->darkWater = nullptr;
this->dirt = nullptr;
this->jump = IMG_Load(Gamedata::getInstance().getXmlStr(path+name+"/jump").c_str());
this->lava = nullptr;
this->empty = IMG_Load(Gamedata::getInstance().getXmlStr(path+name+"/empty").c_str());
this->start = IMG_Load(Gamedata::getInstance().getXmlStr(path+name+"/start").c_str());
}
}
if (name.find("Koopa") != std::string::npos) {
if (name.find("1") != std::string::npos) {
this->name = "Koopa_Beach_1";
//std::cout << "Loading " << this->name << std::endl;
this->full = IMG_Load(Gamedata::getInstance().getXmlStr(path+name+"/full").c_str());
this->track = IMG_Load(Gamedata::getInstance().getXmlStr(path+name+"/track").c_str());
this->bounds = nullptr;
this->water = nullptr;
this->grass = nullptr;
this->lightWater = IMG_Load(Gamedata::getInstance().getXmlStr(path+name+"/lightWater").c_str());
this->darkWater = IMG_Load(Gamedata::getInstance().getXmlStr(path+name+"/darkWater").c_str());
this->dirt = nullptr;
this->jump = nullptr;
this->lava = nullptr;
this->empty = nullptr;
this->start = IMG_Load(Gamedata::getInstance().getXmlStr(path+name+"/start").c_str());
}
if (name.find("2") != std::string::npos) {
this->name = "Koopa_Beach_2";
//std::cout << "Loading " << this->name << std::endl;
this->full = IMG_Load(Gamedata::getInstance().getXmlStr(path+name+"/full").c_str());
this->track = IMG_Load(Gamedata::getInstance().getXmlStr(path+name+"/track").c_str());
this->bounds = nullptr;
this->water = nullptr;
this->grass = nullptr;
this->lightWater = IMG_Load(Gamedata::getInstance().getXmlStr(path+name+"/lightWater").c_str());
this->darkWater = IMG_Load(Gamedata::getInstance().getXmlStr(path+name+"/darkWater").c_str());
this->dirt = nullptr;
this->jump = nullptr;
this->lava = nullptr;
this->empty = nullptr;
this->start = IMG_Load(Gamedata::getInstance().getXmlStr(path+name+"/start").c_str());
}
}
if (name.find("Mario") != std::string::npos) {
if (name.find("1") != std::string::npos) {
this->name = "Mario_Circut_1";
//std::cout << "Loading " << this->name << std::endl;
this->full = IMG_Load(Gamedata::getInstance().getXmlStr(path+name+"/full").c_str());
this->track = IMG_Load(Gamedata::getInstance().getXmlStr(path+name+"/track").c_str());
this->bounds = IMG_Load(Gamedata::getInstance().getXmlStr(path+name+"/boundry").c_str());
this->water = nullptr;
this->grass = IMG_Load(Gamedata::getInstance().getXmlStr(path+name+"/grass").c_str());
this->lightWater = nullptr;
this->darkWater = nullptr;
this->dirt = IMG_Load(Gamedata::getInstance().getXmlStr(path+name+"/dirt").c_str());
this->jump = nullptr;
this->lava = nullptr;
this->empty = nullptr;
this->start = IMG_Load(Gamedata::getInstance().getXmlStr(path+name+"/start").c_str());
}
if (name.find("2") != std::string::npos) {
this->name = "Mario_Circut_2";
//std::cout << "Loading " << this->name << std::endl;
this->full = IMG_Load(Gamedata::getInstance().getXmlStr(path+name+"/full").c_str());
this->track = IMG_Load(Gamedata::getInstance().getXmlStr(path+name+"/track").c_str());
this->bounds = IMG_Load(Gamedata::getInstance().getXmlStr(path+name+"/boundry").c_str());
this->water = nullptr;
this->grass = IMG_Load(Gamedata::getInstance().getXmlStr(path+name+"/grass").c_str());
this->lightWater = nullptr;
this->darkWater = nullptr;
this->dirt = IMG_Load(Gamedata::getInstance().getXmlStr(path+name+"/dirt").c_str());
this->jump = nullptr;
this->lava = nullptr;
this->empty = nullptr;
this->start = IMG_Load(Gamedata::getInstance().getXmlStr(path+name+"/start").c_str());
}
if (name.find("3") != std::string::npos) {
this->name = "Mario_Circut_3";
//std::cout << "Loading " << this->name << std::endl;
this->full = IMG_Load(Gamedata::getInstance().getXmlStr(path+name+"/full").c_str());
this->track = IMG_Load(Gamedata::getInstance().getXmlStr(path+name+"/track").c_str());
this->bounds = IMG_Load(Gamedata::getInstance().getXmlStr(path+name+"/boundry").c_str());
this->water = nullptr;
this->grass = IMG_Load(Gamedata::getInstance().getXmlStr(path+name+"/grass").c_str());
this->lightWater = nullptr;
this->darkWater = nullptr;
this->dirt = IMG_Load(Gamedata::getInstance().getXmlStr(path+name+"/dirt").c_str());
this->jump = nullptr;
this->lava = nullptr;
this->empty = nullptr;
this->start = IMG_Load(Gamedata::getInstance().getXmlStr(path+name+"/start").c_str());
}
if (name.find("4") != std::string::npos) {
this->name = "Mario_Circut_4";
//std::cout << "Loading " << this->name << std::endl;
this->full = IMG_Load(Gamedata::getInstance().getXmlStr(path+name+"/full").c_str());
this->track = IMG_Load(Gamedata::getInstance().getXmlStr(path+name+"/track").c_str());
this->bounds = IMG_Load(Gamedata::getInstance().getXmlStr(path+name+"/boundry").c_str());
this->water = nullptr;
this->grass = IMG_Load(Gamedata::getInstance().getXmlStr(path+name+"/grass").c_str());
this->lightWater = nullptr;
this->darkWater = nullptr;
this->dirt = IMG_Load(Gamedata::getInstance().getXmlStr(path+name+"/dirt").c_str());
this->jump = nullptr;
this->lava = nullptr;
this->empty = nullptr;
this->start = IMG_Load(Gamedata::getInstance().getXmlStr(path+name+"/start").c_str());
}
}
if (name.find("Rainbow") != std::string::npos) {
this->name = "Rainbow_Road";
//std::cout << "Loading " << this->name << std::endl;
this->full = IMG_Load(Gamedata::getInstance().getXmlStr(path+name+"/full").c_str());
this->track = IMG_Load(Gamedata::getInstance().getXmlStr(path+name+"/track").c_str());
this->bounds = nullptr;
this->water = nullptr;
this->grass = nullptr;
this->lightWater = nullptr;
this->darkWater = nullptr;
this->dirt = nullptr;
this->jump = nullptr;
this->lava = nullptr;
this->empty = IMG_Load(Gamedata::getInstance().getXmlStr(path+name+"/empty").c_str());
this->start = IMG_Load(Gamedata::getInstance().getXmlStr(path+name+"/start").c_str());
}
if (name.find("Vanilla") != std::string::npos) {
if (name.find("1") != std::string::npos) {
this->name = "Vanilla_Lake_1";
//std::cout << "Loading " << this->name << std::endl;
this->full = IMG_Load(Gamedata::getInstance().getXmlStr(path+name+"/full").c_str());
this->track = IMG_Load(Gamedata::getInstance().getXmlStr(path+name+"/track").c_str());
this->bounds = IMG_Load(Gamedata::getInstance().getXmlStr(path+name+"/boundry").c_str());
this->water = IMG_Load(Gamedata::getInstance().getXmlStr(path+name+"/water").c_str());
this->grass = nullptr;
this->lightWater = nullptr;
this->darkWater = nullptr;
this->dirt = nullptr;
this->jump = nullptr;
this->lava = nullptr;
this->empty = nullptr;
this->start = IMG_Load(Gamedata::getInstance().getXmlStr(path+name+"/start").c_str());
}
if (name.find("2") != std::string::npos) {
this->name = "Vanilla_Lake_2";
//std::cout << "Loading " << this->name << std::endl;
this->full = IMG_Load(Gamedata::getInstance().getXmlStr(path+name+"/full").c_str());
this->track = IMG_Load(Gamedata::getInstance().getXmlStr(path+name+"/track").c_str());
this->bounds = IMG_Load(Gamedata::getInstance().getXmlStr(path+name+"/boundry").c_str());
this->water = IMG_Load(Gamedata::getInstance().getXmlStr(path+name+"/water").c_str());
this->grass = nullptr;
this->lightWater = nullptr;
this->darkWater = nullptr;
this->dirt = nullptr;
this->jump = nullptr;
this->lava = nullptr;
this->empty = nullptr;
this->start = IMG_Load(Gamedata::getInstance().getXmlStr(path+name+"/start").c_str());
}
}
}
std::vector<Tracks> Tracks::Cup(int cup){
std::vector <Tracks> Mushroom, Flower, Star, Special;
switch (cup) {
case 1:
//std::cout << "Loading Mushroom Cup" << std::endl;
Mushroom.reserve(5);
Mushroom.push_back(Tracks("Mario_Circut_1"));
Mushroom.push_back(Tracks("Donut_Plains_1"));
Mushroom.push_back(Tracks("Ghost_Valley_1"));
Mushroom.push_back(Tracks("Bowser_Castle_1"));
Mushroom.push_back(Tracks("Mario_Circut_2"));
for (Tracks t : Mushroom) {
//std::cout << "Loaded " << t.getName() << "succsesfull" << std::endl;
}
return Mushroom;
break;
case 2:
//std::cout << "Loading Flower Cup" << std::endl;
Flower.reserve(5);
Flower.push_back(Tracks("Choco_Island_1"));
Flower.push_back(Tracks("Ghost_Valley_2"));
Flower.push_back(Tracks("Donut_Plains_2"));
Flower.push_back(Tracks("Bowser_Castle_1"));
Flower.push_back(Tracks("Mario_Circut_3"));
for (Tracks t : Flower) {
//std::cout << "Loaded " << t.getName() << "succsesfull" << std::endl;
}
return Flower;
break;
case 3:
//std::cout << "Loading Star Cup" << std::endl;
Star.reserve(5);
Star.push_back(Tracks("Koopa_Beach_1"));
Star.push_back(Tracks("Choco_Island_2"));
Star.push_back(Tracks("Vanilla_Lake_1"));
Star.push_back(Tracks("Bowser_Castle_3"));
Star.push_back(Tracks("Mario_Circut_4"));
for (Tracks t : Flower) {
//std::cout << "Loaded " << t.getName() << "succsesfull" << std::endl;
}
return Star;
break;
case 4:
//std::cout << "Loading Special Cup" << std::endl;
Special.reserve(5);
Special.push_back(Tracks("Donut_Plains_3"));
Special.push_back(Tracks("Koopa_Beach_2"));
Special.push_back(Tracks("Ghost_Valley_3"));
Special.push_back(Tracks("Vanilla_Lake_1"));
Special.push_back(Tracks("Rainbow_Road"));
for (Tracks t : Flower) {
//std::cout << "Loaded " << t.getName() << "succsesfull" << std::endl;
}
return Special;
break;
default:
exit(2);
break;
}
}
std::string Tracks::getName(){
return this->name;
}
SDL_Surface* Tracks::getFull(){
return this->full;
}
SDL_Surface* Tracks::getTrack(){
return this->track;
}
SDL_Surface* Tracks::getBounds(){
return this->bounds;
}
SDL_Surface* Tracks::getWater(){
return this->water;
}
SDL_Surface* Tracks::getGrass(){
return this->grass;
}
SDL_Surface* Tracks::getLightWater(){
return this->lightWater;
}
SDL_Surface* Tracks::getDarkWater(){
return this->darkWater;
}
SDL_Surface* Tracks::getDirt(){
return this->dirt;
}
SDL_Surface* Tracks::getJump(){
return this->jump;
}
SDL_Surface* Tracks::getLava(){
return this->lava;
}
SDL_Surface* Tracks::getEmpty(){
return this->empty;
}
SDL_Surface* Tracks::getStart(){
return this->start;
}