A Rust implementation of Ray Tracing in One Weekend built from scratch.
Final render of a complex scene with 500 samples per pixel and a maximum of 50 bounces per ray.
cargo run --release > render.ppm
A Rust implementation of Ray Tracing in One Weekend built from scratch.
Final render of a complex scene with 500 samples per pixel and a maximum of 50 bounces per ray.
cargo run --release > render.ppm