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When using AnimatedSprite2D with SpriteFrames set to an .aseprite file, no preview will show in the editor or when running the game. There are no errors, but repeated warnings for:
parse_variant: Broken external resource! (index out of size)
<C++ Source> core/io/resource_format_binary.cpp:448 @ parse_variant()
I reproduced it by creating a new project with only an AnimatedSprite2D
Importality v0.3.0
Windows 11
v4.3.stable.official [77dcf97d8] (Compatibility renderer)
The text was updated successfully, but these errors were encountered:
When using AnimatedSprite2D with SpriteFrames set to an .aseprite file, no preview will show in the editor or when running the game. There are no errors, but repeated warnings for:
I reproduced it by creating a new project with only an AnimatedSprite2D
Importality v0.3.0
Windows 11
v4.3.stable.official [77dcf97d8] (Compatibility renderer)
The text was updated successfully, but these errors were encountered: