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Aseprite > AnimatedSprite not working in Godot 4.3 #33

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thyancey opened this issue Aug 17, 2024 · 4 comments
Open

Aseprite > AnimatedSprite not working in Godot 4.3 #33

thyancey opened this issue Aug 17, 2024 · 4 comments

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@thyancey
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When using AnimatedSprite2D with SpriteFrames set to an .aseprite file, no preview will show in the editor or when running the game. There are no errors, but repeated warnings for:

parse_variant: Broken external resource! (index out of size)
<C++ Source> core/io/resource_format_binary.cpp:448 @ parse_variant()

I reproduced it by creating a new project with only an AnimatedSprite2D
Importality v0.3.0
Windows 11
v4.3.stable.official [77dcf97d8] (Compatibility renderer)

@treepumpkin
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Same issue and console warning as reported. Adding some screenshots:

In Godot, the animation frames are blank:
image

In Aseprite:
image

@wangchongbin
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I had the same problem, and then I tried it on 4.3-stable, 4.2.2-stable, and 4.1-stable, 4.2.2-stable showing frame animation

@ThalwegIII
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Try disabling the FLAG_BUNDLE_RESOURCES flag in the animated sprite 2D.gd file in the importality plug in. That fixed the problem for me

@siglesiasg
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siglesiasg commented Nov 2, 2024

I had same issue, fixed with @ThalwegIII comment! Thanks.

My Godot version:
image
Plugin commit:
7f6b071

Edit:

Instead of change source by yourself, use branch origin/fix_empty_frames commit ad3c510

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5 participants