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Add a SDL 3 platform layer #68

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nmlgc opened this issue Aug 31, 2024 · 0 comments
Open

Add a SDL 3 platform layer #68

nmlgc opened this issue Aug 31, 2024 · 0 comments
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Enhancement New feature or request Graphics Portability Porting the game away from 32-bit Windows ~≤0.66 pushes Projected number of pushes needed. Might turn out to get more expensive!

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@nmlgc
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nmlgc commented Aug 31, 2024

It's going to be the future, cleans up the API in a few particularly annoying places, and adds a Vulkan backend to the 2D rendering API. I still went with SDL 2 for the Linux port because:

  • SDL 3 wasn't stable when this port started in 2023, and still isn't as of August 2024.
  • Consequently, it's not yet widely packaged by Linux distributions, and wide portability is the entire point of this port.
  • I received funding to port specifically SDL 2 to Windows 98, which is obviously intended to help with other existing SDL 2 games and not just Shuusou Gyoku.

Due to the sweeping API changes between SDL 2 and 3, this will probably involve lots of code duplication…

@nmlgc nmlgc added Enhancement New feature or request Graphics ~≤0.33 pushes Projected number of pushes needed. Might turn out to get more expensive! labels Aug 31, 2024
@nmlgc nmlgc added Portability Porting the game away from 32-bit Windows ~≤0.66 pushes Projected number of pushes needed. Might turn out to get more expensive! and removed ~≤0.33 pushes Projected number of pushes needed. Might turn out to get more expensive! labels Oct 12, 2024
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Labels
Enhancement New feature or request Graphics Portability Porting the game away from 32-bit Windows ~≤0.66 pushes Projected number of pushes needed. Might turn out to get more expensive!
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