Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Allow texture filtering to be configured independently from the rendering resolution #70

Open
nmlgc opened this issue Sep 4, 2024 · 0 comments
Labels
Configuration Enhancement New feature or request Graphics ~≤0.1 pushes Projected number of pushes needed. Might turn out to get more expensive!

Comments

@nmlgc
Copy link
Owner

nmlgc commented Sep 4, 2024

The SDL_Renderer backend implemented in #4 does the academically correct thing of automatically using nearest-neighbor filtering at integer multiples of 640×480, and bilinear filtering on every resolution inbetween. But maybe people want to have that blur on integer resolutions as well.

@nmlgc nmlgc added Enhancement New feature or request Graphics ~≤0.1 pushes Projected number of pushes needed. Might turn out to get more expensive! Configuration labels Sep 4, 2024
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
Configuration Enhancement New feature or request Graphics ~≤0.1 pushes Projected number of pushes needed. Might turn out to get more expensive!
Projects
None yet
Development

No branches or pull requests

1 participant