Allow texture filtering to be configured independently from the rendering resolution #70
Labels
Configuration
Enhancement
New feature or request
Graphics
~≤0.1 pushes
Projected number of pushes needed. Might turn out to get more expensive!
The SDL_Renderer backend implemented in #4 does the academically correct thing of automatically using nearest-neighbor filtering at integer multiples of 640×480, and bilinear filtering on every resolution inbetween. But maybe people want to have that blur on integer resolutions as well.
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