Implement SDL2 for Windowing + Input #504
Labels
engine core
Tickets pertaining to the engine core codebase.
hacktoberfest
Tickets up for grabs for hacktoberfest.
help wanted
Extra attention is needed
Currently, GLFW is used as our primary Windowing and Input provider.
This ticket is to implement an alternative (SDL2) for Windowing and Input so that we can opt to use SDL2 + Vulkan in the current setup instead of GLFW + Vulkan.
What's involved:
Windowing::SDL2
namespaceInput::SDL2
namespace (it will require Windowing to be finished)To be specific, we are not removing GLFW - just adding SDL2 as an alternative
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