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LoL Pixel Based Orbwalker

This project is a simple orbwalker that uses pixel-based movement, allowing it to navigate your champion and auto attack enemies with precise calculations that maximizes your DPS.

Installation

To use this orbwalker, you will need to have .NET Framework installed on your computer. Once .NET Framework is installed, you can download the orbwalker by cloning this repository:

git clone https://github.com/username/pixel-based-orbwalker.git

once you clone the repository, you will need to update all the offsets for the current patch of LoL
you will also need to update the base attack speed of the current champion you are using in Orbwalker.cs

Usage

To use the orbwalker, simply run Main.cs:

The orbwalker will start moving towards your mouse, and attacking anything in its way while you are holding spacebar.
If there are multiple targets (ie. champion and minion) it will prioritize the enemy champion

Configuration

You can customize the orbwalker's behavior by modifying the following variables in the config.cs file:
CHAMPION: A variable representing the current champion base attack speed and wind up.
PIXEL_SEARCH_RADIUS: The number of pixels around the orbwalker to search for obstacles.
MOVEMENT_SPEED: The number of pixels the orbwalker will move per step.

Contributing

If you would like to contribute to this project, please fork this repository and submit a pull request with your changes. Thank you for your support!