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Describe the bug
In some circumstances when pathfinding, zombies can walk off ledges To Reproduce
Steps to reproduce the behavior:
I tested on this custom map: #997
/map Onewindows
walk behind the stamin-up perk machine
observe zombies will jump off the ledge to get to you
Expected behavior
zombies would walk around the ledge
Screenshots/Footage
noaudio_zombies.mp4noaudio_dogs.mp4
Affected Platforms
I only tested fteqw, but I doubt it's specific
Additional context
This might be a problem if someone tried to create a map like the BO3 custom map octagonal ascention.
I'm not sure how actionable this with our current pathfinding system, maybe perhaps it can only be addressed with navmeshes.
Describe the bug
In some circumstances when pathfinding, zombies can walk off ledges
To Reproduce
Steps to reproduce the behavior:
I tested on this custom map:
#997
Expected behavior
zombies would walk around the ledge
Screenshots/Footage
noaudio_zombies.mp4
noaudio_dogs.mp4
Affected Platforms
I only tested fteqw, but I doubt it's specific
Additional context
This might be a problem if someone tried to create a map like the BO3 custom map octagonal ascention.
I'm not sure how actionable this with our current pathfinding system, maybe perhaps it can only be addressed with navmeshes.
Feel free to close if that's the case
supercedes #1038 #1039
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