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Describe the bug
In Samples > RPI > DynamicMaterialTest the C++ Functor Material and Lua Functor Material are not displayed properly, showing only dark grey materials. While C++ Functor Material is not shown on the https://github.com/o3de/o3de-atom-sampleviewer/wiki/RPI-Samples#dynamicmaterialtest documentation page, the Lua Functor Material should have pulsating blue materials. It should be noted that changing the materials roughly match the average compile time, when compared to the table under the Metrics section on the documentation page.
This issue also occurs on Windows and on the development (ec385c7) branch.
This issue should be treated as Major priority.
Steps to reproduce
Launch AtomSampleViewer.Gamelauncher.
Open the Samples > RPI > DynamicMaterialTest sample.
Change the Default StandardPBR Material to C++ Functor Material and Lua Functor Material respectively, note the changes of the materials on shader balls.
Expected behavior
All materials are displayed on the shader balls properly.
Actual behavior C++ Functor Material and Lua Functor Material are not displayed on the shader balls properly.
Video
DynamicMaterialTestFunctorMaterials.mp4
Found in Branch
o3de: Stabilization/2310 (a2c1876)
o3de-atom-sampleviewer: stabilization/2310 (893fbaf)
Desktop
Device: PC
OS: Linux
Version: Ubuntu 22.04.3 LTS
CPU AMD Ryzen 5 3600X 6-Core Processor
GPU AMD Radeon RX 5700 XT
Memory 16GB
The text was updated successfully, but these errors were encountered:
Describe the bug
In Samples > RPI > DynamicMaterialTest the C++ Functor Material and Lua Functor Material are not displayed properly, showing only dark grey materials. While C++ Functor Material is not shown on the https://github.com/o3de/o3de-atom-sampleviewer/wiki/RPI-Samples#dynamicmaterialtest documentation page, the Lua Functor Material should have pulsating blue materials. It should be noted that changing the materials roughly match the average compile time, when compared to the table under the Metrics section on the documentation page.
This issue also occurs on Windows and on the development (ec385c7) branch.
This issue should be treated as Major priority.
Steps to reproduce
Expected behavior
All materials are displayed on the shader balls properly.
Actual behavior
C++ Functor Material and Lua Functor Material are not displayed on the shader balls properly.
Video
DynamicMaterialTestFunctorMaterials.mp4
Found in Branch
o3de: Stabilization/2310 (a2c1876)
o3de-atom-sampleviewer: stabilization/2310 (893fbaf)
Desktop
The text was updated successfully, but these errors were encountered: