Replies: 11 comments 7 replies
-
Goals
Scope
In scope
|
Beta Was this translation helpful? Give feedback.
-
Some questions that I have:
|
Beta Was this translation helpful? Give feedback.
-
One observation I have is that several of these items in the "In Scope" list already fall under the existing SIG graphics/audio charter so we could either shuffle those responsibilities here (if it makes sense), or move some of these items out and keep them in SIG graphics/audio. If we want some form of shared ownership, we'll need to organize things so that the two groups don't inadvertently step on each others toes. This is mentioned in the "cross cutting" portion, but I'm curious if there's value in having the responsibility split across two groups, instead of consolidating. |
Beta Was this translation helpful? Give feedback.
-
I'd like to set up a meeting for us to discuss some of these areas and how they may clarify where it is generic and where it is mobile. I suspect that the mobile SIG may be providing extended functionality focused on that area and the conversation can help define these areas of where the current SIG ends and this SIG begins. |
Beta Was this translation helpful? Give feedback.
-
Did this discussion move elsewhere? |
Beta Was this translation helpful? Give feedback.
-
Another cross-cutting effort need to take into account is the binary size of mobile applications(APK or IPA). We need to take into account the mobile workflow to streamline mobile developers to make smaller binaries such as defaulting Android and iOS to default to Monolithic builds. |
Beta Was this translation helpful? Give feedback.
-
IMHO may want to add cross-cutting tasks on:
|
Beta Was this translation helpful? Give feedback.
-
IOS and Android have a set of standards required for publishing on their platforms. This includes screen sizes, recommended device speeds, inputs, patterns, etc. It would be good to know if this group will help maintain these standards (defaults?) and how they are going to be included into the editor. |
Beta Was this translation helpful? Give feedback.
-
Agreed that sig-mobile can not be responsible for all things mobile as that will incentivize other groups (i.e cross-cutting sigs) to not consider mobile as part of their development process which may be detrimental to mobile development as a whole. This group should mostly focus on areas that other groups may not be considering given that mobile is not a first class citizen at the moment. For example, one of the most critical things we need at the moment the ability to deploy and launch to a mobile device from Editor. This capability is essential for any sort of development work on mobile as building code/data and deploying assets/apk via command line is quite a bit painful on android. Tasks like these can be overlooked by other groups and should be covered by sig-mobile group. |
Beta Was this translation helpful? Give feedback.
-
My pre alpha project for a new launcher ui, |
Beta Was this translation helpful? Give feedback.
-
Proposal for Mobile Device Working Group
Overview of WG
With a general vision enabling O3DE community to build high fidelity and high efficiency mobile games, this WG focuses on running O3DE on mobile, characterized by technologies and challenges on supporting:
Goals
Good runtime experience of running O3DE on Mobile targets.
Scope
Generalized overall scope of work is anything that impacts O3DE runtime experience on Mobile.
notes:
In scope
Out of Scope
Cross-cutting Processes
Beta Was this translation helpful? Give feedback.
All reactions