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could we add raymath (another header file built into raylib) bindings as well? it provides a lot of important:
Vector2, Vector3, Matrix and Quaternion math related functions
see architecture on the raylib wiki for an overview.
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could we add raymath (another header file built into raylib) bindings as well?
it provides a lot of important:
see architecture on the raylib wiki for an overview.
The text was updated successfully, but these errors were encountered: