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built in godot functions like randi, randi_range can be technically used within the dice syntax. However dice_syntax functions dice_probs, parsed_dice_probs, expected_value and standard_deviation calculate probabilities by getting results for every possible dice without taking any non-dice randomness into account. If built in godot functions are used to introduce additional randomness dice_syntax probability calculations will be wrong
The text was updated successfully, but these errors were encountered:
built in godot functions like
randi
,randi_range
can be technically used within the dice syntax. Howeverdice_syntax
functionsdice_probs
,parsed_dice_probs
,expected_value
andstandard_deviation
calculate probabilities by getting results for every possible dice without taking any non-dice randomness into account. If built in godot functions are used to introduce additional randomnessdice_syntax
probability calculations will be wrongThe text was updated successfully, but these errors were encountered: