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Makefile
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#==================
# compile flags
#==================
PARENT = ..
LIB_SRC_PATH = .
INCLUDE_PATH = include
LIB_PATH = $(EXTERN_LIB_PATH)
SRC_PATH = src
BUILD_PATH = build
BIN_PATH = bin
BIN_STEMS = main
BINARIES = $(patsubst %, $(BIN_PATH)/%, $(BIN_STEMS))
INCLUDE_PATHS = $(INCLUDE_PATH) $(EXTERN_INCLUDE_PATH)
INCLUDE_PATH_FLAGS = $(patsubst %, -I%, $(INCLUDE_PATHS))
LIB_PATHS = $(LIB_PATH)
LIB_PATH_FLAGS = $(patsubst %, -L%, $(LIB_PATHS))
LIB_STEMS = glut GLEW GL png
LIBS = $(patsubst %, $(LIB_PATH)/lib%.a, $(LIB_STEMS))
LIB_FLAGS = $(patsubst %, -l%, $(LIB_STEMS))
CXX = g++
DEBUG = -g
CXXFLAGS = -Wall $(DEBUG) $(INCLUDE_PATH_FLAGS) -std=c++0x -DGLM_ENABLE_EXPERIMENTAL=1
LDFLAGS = -Wall $(DEBUG) $(LIB_PATH_FLAGS) $(LIB_FLAGS)
SCRIPT_PATH = scripts
#==================
# all
#==================
.DEFAULT_GOAL : all
all : $(BINARIES) resources
#==================
# bin_only
#==================
.PHONY : bin_only
bin_only : $(BINARIES)
#==================
# for_travis
#==================
.PHONY : for_travis
for_travis : CXXFLAGS += -DNO_GLM_CONSTANTS
for_travis : bin_only
@echo TARGET=$@ CXXFLAGS=${CXXFLAGS}
#==================
# objects
#==================
$(BUILD_PATH)/%.o : $(SRC_PATH)/%.cpp
mkdir -p $(BUILD_PATH)
$(CXX) -c -o $@ $< $(CXXFLAGS)
$(BUILD_PATH)/%.o : $(SRC_PATH)/%.c
mkdir -p $(BUILD_PATH)
$(CXX) -c -o $@ $< $(CXXFLAGS)
.PHONY : clean_objects
clean_objects :
-rm $(OBJECTS)
#==================
# binaries
#==================
SHARED_CPP_STEMS = BBoxObject \
Buffer \
Camera \
File3ds \
FilePng \
FrameBuffer \
IdentObject \
KeyframeMgr \
Light \
Modifiers \
Material \
Mesh \
NamedObject \
Octree \
PrimitiveFactory \
Program \
Scene \
Shader \
ShaderContext \
shader_utils \
Texture \
Util \
VarAttribute \
VarUniform \
TransformObject
CPP_STEMS = $(SHARED_CPP_STEMS) main res_texture res_texture2
OBJECTS = $(patsubst %, $(BUILD_PATH)/%.o, $(CPP_STEMS))
LINT_FILES = $(patsubst %, $(BUILD_PATH)/%.lint, $(SHARED_CPP_STEMS))
$(BIN_PATH)/main : $(OBJECTS)
mkdir -p $(BIN_PATH)
$(CXX) -o $@ $^ $(LDFLAGS)
.PHONY : clean_binaries
clean_binaries :
-rm $(BINARIES)
#==================
# test
#==================
TEST_PATH = test
TEST_SH = $(SCRIPT_PATH)/test.sh
TEST_FILE_STEMS = main
TEST_FILES = $(patsubst %, $(BUILD_PATH)/%.test, $(TEST_FILE_STEMS))
TEST_PASS_FILES = $(patsubst %, %.pass, $(TEST_FILES))
TEST_FAIL_FILES = $(patsubst %, %.fail, $(TEST_FILES))
$(BUILD_PATH)/main.test.pass : $(BIN_PATH)/main $(TEST_PATH)/main.test
-$(TEST_SH) $(BIN_PATH)/main arg $(TEST_PATH)/main.test $(TEST_PATH)/main.gold \
$(BUILD_PATH)/main.test
.PHONY : test
test : $(TEST_PASS_FILES)
.PHONY : clean_tests
clean_tests :
-rm $(TEST_PASS_FILES) $(TEST_FAIL_FILES)
#==================
# lint
#==================
LINT_PASS_FILES = $(patsubst %, %.pass, $(LINT_FILES))
LINT_FAIL_FILES = $(patsubst %, %.fail, $(LINT_FILES))
LINT_SH = $(SCRIPT_PATH)/lint.sh
$(BUILD_PATH)/%.lint.pass : $(SRC_PATH)/%.c*
mkdir -p $(BUILD_PATH)
-$(LINT_SH) $< $(BUILD_PATH)/$*.lint $(INCLUDE_PATH_FLAGS)
.PHONY : lint
lint : $(LINT_PASS_FILES)
.PHONY : clean_lint
clean_lint :
-rm $(LINT_PASS_FILES) $(LINT_FAIL_FILES)
#==================
# docs
#==================
DOC_PATH = docs
DOC_CONFIG_FILE = dexvt-test.config
DOC_CONFIG_PATCH_FILE = $(DOC_CONFIG_FILE).patch
DOC_TOOL = doxygen
.PHONY : docs
docs :
mkdir -p $(BUILD_PATH)
doxygen -g $(BUILD_PATH)/$(DOC_CONFIG_FILE)
patch $(BUILD_PATH)/$(DOC_CONFIG_FILE) < $(DOC_PATH)/$(DOC_CONFIG_PATCH_FILE)
cd $(BUILD_PATH); $(DOC_TOOL) $(DOC_CONFIG_FILE)
.PHONY : clean_docs
clean_docs :
rm -rf $(BUILD_PATH)/html
rm -rf $(BUILD_PATH)/$(DOC_CONFIG_FILE)
#==================
# resources
#==================
RESOURCE_PATH = ./data
CHESTERFIELD_MAP_PATH = $(RESOURCE_PATH)
CHESTERFIELD_MAP_STEMS = chesterfield_color chesterfield_normal
CHESTERFIELD_MAP_FILES = $(patsubst %, $(CHESTERFIELD_MAP_PATH)/%.png, $(CHESTERFIELD_MAP_STEMS))
$(CHESTERFIELD_MAP_FILES) :
mkdir -p $(CHESTERFIELD_MAP_PATH)
curl "http://4.bp.blogspot.com/-TsdyluFHn6I/ULI2Hzo8BfI/AAAAAAAAAWU/UleYFCG9SQs/s1600/Well+Preserved+Chesterfield.png" > $(CHESTERFIELD_MAP_PATH)/chesterfield_color.png
curl "http://2.bp.blogspot.com/-4DZbxSZTWUQ/ULI1vc7GKHI/AAAAAAAAAVo/-vuKDtSxUGY/s1600/Well+Preserved+Chesterfield+-+(Normal+Map_2).png" > $(CHESTERFIELD_MAP_PATH)/chesterfield_normal.png
CUBE_MAP_PATH = $(RESOURCE_PATH)/SaintPetersSquare2
CUBE_MAP_STEMS = negx negy negz posx posy posz
CUBE_MAP_FILES = $(patsubst %, $(CUBE_MAP_PATH)/%.png, $(CUBE_MAP_STEMS))
$(CUBE_MAP_FILES) :
mkdir -p $(CUBE_MAP_PATH)
curl "http://www.humus.name/Textures/SaintPetersSquare2.zip" > $(CUBE_MAP_PATH)/SaintPetersSquare2.zip
unzip $(CUBE_MAP_PATH)/SaintPetersSquare2.zip -d $(CUBE_MAP_PATH)
mogrify -format png $(CUBE_MAP_PATH)/*.jpg
rm $(CUBE_MAP_PATH)/SaintPetersSquare2.zip
rm $(CUBE_MAP_PATH)/*.jpg
rm $(CUBE_MAP_PATH)/*.txt
3DS_MESH_PATH = $(RESOURCE_PATH)/star_wars
3DS_MESH_STEMS = TI_Low0
3DS_MESH_FILES = $(patsubst %, $(3DS_MESH_PATH)/%.3ds, $(3DS_MESH_STEMS))
$(3DS_MESH_FILES) :
mkdir -p $(3DS_MESH_PATH)
curl "http://www.jrbassett.com/zips/TI_Low0.Zip" > $(3DS_MESH_PATH)/TI_Low0.Zip
unzip $(3DS_MESH_PATH)/TI_Low0.Zip -d $(3DS_MESH_PATH)
rm $(3DS_MESH_PATH)/TI_Low0.Zip
rm $(3DS_MESH_PATH)/*.txt
resources : $(CHESTERFIELD_MAP_FILES) $(CUBE_MAP_FILES) $(3DS_MESH_FILES)
.PHONY : clean_resources
clean_resources :
-rm $(CHESTERFIELD_MAP_FILES) $(CUBE_MAP_FILES) $(3DS_MESH_FILES)
-rm -rf $(RESOURCE_PATH)
#==================
# clean
#==================
.PHONY : clean
clean : clean_binaries clean_objects clean_tests clean_lint #clean_docs #clean_resources
-rmdir $(BUILD_PATH) $(BIN_PATH)