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Copy pathCMakeLists.txt
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CMakeLists.txt
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cmake_minimum_required(VERSION 3.17)
project(renderer)
set(CMAKE_CXX_STANDARD 23)
add_definitions(-DFMT_HEADER_ONLY)
set(FT_DISABLE_HARFBUZZ ON)
include(FetchContent)
if (NOT TARGET freetype)
message("Fetching freetype")
FetchContent_Declare(freetype
GIT_REPOSITORY https://github.com/freetype/freetype.git
GIT_TAG master
)
FetchContent_MakeAvailable(freetype)
endif()
if (NOT TARGET glm)
message("Fetching glm")
FetchContent_Declare(glm
GIT_REPOSITORY https://github.com/g-truc/glm.git
GIT_TAG 0.9.9.8
)
FetchContent_MakeAvailable(glm)
endif()
file(MAKE_DIRECTORY include/renderer/shaders/compiled)
message("Building custom shader target")
add_custom_target(shaders)
set_source_files_properties(
include/renderer/shaders/pixel.hlsl
PROPERTIES
VS_SHADER_TYPE "ps"
VS_SHADER_MODEL "5_0"
VS_SHADER_ENTRYPOINT "ps_main"
VS_SHADER_VARIABLE_NAME "pixel_shader_data"
)
set_source_files_properties(
include/renderer/shaders/vertex.hlsl
PROPERTIES
VS_SHADER_TYPE "vs"
VS_SHADER_MODEL "5_0"
VS_SHADER_ENTRYPOINT "vs_main"
VS_SHADER_VARIABLE_NAME "vertex_shader_data"
)
function(build_shader SHADER HEADER)
message("Building shader ${SHADER}")
get_filename_component(SHADER_NAME ${SHADER} NAME_WE)
get_source_file_property(SHADER_TYPE ${SHADER} VS_SHADER_TYPE)
get_source_file_property(SHADER_MODEL ${SHADER} VS_SHADER_MODEL)
get_source_file_property(SHADER_ENTRYPOINT ${SHADER} VS_SHADER_ENTRYPOINT)
get_source_file_property(SHADER_VARIABLE_NAME ${SHADER} VS_SHADER_VARIABLE_NAME)
add_custom_command(
TARGET shaders PRE_BUILD
COMMAND fxc.exe /nologo /E${SHADER_ENTRYPOINT} /T${SHADER_TYPE}_${SHADER_MODEL} /Zi /Fo ${CMAKE_BINARY_DIR}/${SHADER_NAME}.cso /Fd ${CMAKE_BINARY_DIR}/${SHADER_NAME}.pdb /Fh ${HEADER} /Vn ${SHADER_VARIABLE_NAME} ${SHADER}
MAIN_DEPENDENCY ${SHADER}
BYPRODUCTS ${HEADER}
COMMENT "HLSL ${SHADER}"
WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}
VERBATIM
)
endfunction()
build_shader(include/renderer/shaders/pixel.hlsl include/renderer/shaders/compiled/pixel.h)
build_shader(include/renderer/shaders/vertex.hlsl include/renderer/shaders/compiled/vertex.h)
file(GLOB_RECURSE SOURCES src/*.*)
message("Building library ${PROJECT_NAME}")
add_library(${PROJECT_NAME} STATIC ${SOURCES} include/renderer/shaders/pixel.hlsl)
message("Including directories")
target_include_directories(${PROJECT_NAME} PUBLIC include)
message("Linking libraries")
target_link_libraries(${PROJECT_NAME} PUBLIC glm::glm freetype)
target_link_libraries(${PROJECT_NAME} PRIVATE d3d11 dxgi dxguid)
add_dependencies(${PROJECT_NAME} shaders)
message("Adding render_test")
add_subdirectory(test renderer_test)