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utils.go
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/
utils.go
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package gocloak
import (
"context"
"github.com/opentracing/opentracing-go"
)
type contextKey string
var tracerContextKey = contextKey("tracer")
// StringP returns a pointer of a string variable
func StringP(value string) *string {
return &value
}
// PString returns a string value from a pointer
func PString(value *string) string {
if value == nil {
return ""
}
return *value
}
// BoolP returns a pointer of a boolean variable
func BoolP(value bool) *bool {
return &value
}
// PBool returns a boolean value from a pointer
func PBool(value *bool) bool {
if value == nil {
return false
}
return *value
}
// IntP returns a pointer of an integer variable
func IntP(value int) *int {
return &value
}
// Int32P returns a pointer of an int32 variable
func Int32P(value int32) *int32 {
return &value
}
// Int64P returns a pointer of an int64 variable
func Int64P(value int64) *int64 {
return &value
}
// PInt returns an integer value from a pointer
func PInt(value *int) int {
if value == nil {
return 0
}
return *value
}
// PInt32 returns an int32 value from a pointer
func PInt32(value *int32) int32 {
if value == nil {
return 0
}
return *value
}
// PInt64 returns an int64 value from a pointer
func PInt64(value *int64) int64 {
if value == nil {
return 0
}
return *value
}
// Float32P returns a pointer of a float32 variable
func Float32P(value float32) *float32 {
return &value
}
// Float64P returns a pointer of a float64 variable
func Float64P(value float64) *float64 {
return &value
}
// PFloat32 returns an flaot32 value from a pointer
func PFloat32(value *float32) float32 {
if value == nil {
return 0
}
return *value
}
// PFloat64 returns an flaot64 value from a pointer
func PFloat64(value *float64) float64 {
if value == nil {
return 0
}
return *value
}
// NilOrEmpty returns true if string is empty or has a nil value
func NilOrEmpty(value *string) bool {
return value == nil || len(*value) == 0
}
// NilOrEmptyArray returns true if string is empty or has a nil value
func NilOrEmptyArray(value *[]string) bool {
if value == nil || len(*value) == 0 {
return true
}
return (*value)[0] == ""
}
// DecisionStrategyP returns a pointer for a DecisionStrategy value
func DecisionStrategyP(value DecisionStrategy) *DecisionStrategy {
return &value
}
// LogicP returns a pointer for a Logic value
func LogicP(value Logic) *Logic {
return &value
}
// PolicyEnforcementModeP returns a pointer for a PolicyEnforcementMode value
func PolicyEnforcementModeP(value PolicyEnforcementMode) *PolicyEnforcementMode {
return &value
}
// PStringSlice converts a pointer to []string or returns ampty slice if nill value
func PStringSlice(value *[]string) []string {
if value == nil {
return []string{}
}
return *value
}
// NilOrEmptySlice returns true if list is empty or has a nil value
func NilOrEmptySlice(value *[]string) bool {
return value == nil || len(*value) == 0
}
// WithTracer generates a context that has a tracer attached
func WithTracer(ctx context.Context, tracer opentracing.Tracer) context.Context {
return context.WithValue(ctx, tracerContextKey, tracer)
}