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Kinect pointclouds #192
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Hi @davidmoshal , I contributed the original kinect v1 support, which differs from kinect v1 support in other projects in this sense, that actual transformation of kinect raw depth data into floating point numbers is happening already on the GPU as fragment shader. I saw the formula of transforming kinect data into point cloud at some point. It is relatively simple and could also be implemented in the shader. However the question is what such a shader should output? I can imagine:
I wanted to provide these features for a long time, but I am still learning skills which would allow me to write it on top of what I have already provided. Maybe at the beginning of the next year I will add it as a generalized component over any depth camera device, to realize true predictable "3D scanner" out of any possible input. |
Just for the reference, here is an article providing the http://graphics.stanford.edu/~mdfisher/Kinect.html
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@morisil thanks! Those are awesome links, much appreciated !! |
Has something changed regarding this issue with the recent release of the depth camera orx? |
@hamoid |
Hi, this project looks great.
Wondering if kinect pointclouds are supported?
Are any pointcloud, or 3D libaries?
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