-
Notifications
You must be signed in to change notification settings - Fork 151
Roadmap
-
9.60 support
- Update ProtocolGame / protocolLogin so connecting using that client and moving around does not give any errors.
- Add Market.
- Move monsters from legacy to trunk.
- Move items from legacy to trunk.
-
Add OnTimerEvent
-
Would allow to schedule actions in the future without keeping the current event thread alive (as
wait
) does. -
Proposed solution: Add a new queue to ScriptManager with <microtime, Listener_ptr>, check this at the same time as timer event and dispatch any that have run out. Register function should be
registerTimerEvent(1000, handler [, repeating])
.
-
-
Update IO code to match new database schema.
- Currently, the server is not up-to-date with the new database structure.
-
Improve NPC system so order of conversations is intuitive (right now, since it uses table keys, the priority of phrases essentially random).
-
Add a simple quest system module that allows levers, switches etc. to be configured easily.
-
Add simple HTTP server to serve JSON request for server status.
-
Improve the administration interface.
-
Better logging support using boost::log rather than std::cout. Allow redirection to an output file, color for different log levels. Implement native logging like Windows Events and Syslog.
-
Incremental saving.
-
When players log out, keep them in memory, save everything at the same time (every 30s?) and the flush out players etc.
-
Flag tiles / containers / items / players as dirty when they are changed, so we don't have to save EVERYTHING every single save.
-
-
Client Version selection server side (support everything 7.4..9.6+).