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Tile.getThing
hjnilsson edited this page Jul 24, 2012
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Returns the item at the index specified by the parameter.
[[Thing]] [[Tile]].getThing([[Integer]] index)
Returns the item at the specified stackpos, or nil if there is no such item.
- Integer index - The index of the thing to retrieve, index is counted as follows, from the bottom of the tile.
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Ground, if there is no ground, the next thing has index 0.
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topItems, topItems are items with the ALWAYS_ON_TOP flag these include, but are not limited to walls, borders, rocks etc.
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Creatures downItems, downItems are most moveable items, like weapons, books, torches etc.
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A negative index means that the items are counted from the top of the tile instead. So -1 means the item ontop of the tile.
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If the tile contains:
Index | Item |
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0 | dirt ground (id 103) |
1 | grass border (id 4550) |
2 | swamp plant (id 2776) |
3 | a rat |
4 | a fire sword (id 2393) |
--The following returns the ground item
item = tile:getThing(0)
item:getItemID() -- returns 103
-- The following returns the rat
rat = tile:getThing(3)
rat:turn(NORTH) -- makes the rat face north
--The following returns the fire sword
fire_sword = tile:getThing(-1) -- -1 is the top item
fire_sword:getName() -- returns "fire sword"
Tile Reference |
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addItem | getCreatures | getDownItem | getItemCount | getItemsWithActionID | getItemsWithItemID | getItems | getItemWithActionID | getItemWithItemID | getItem | getMoveableItems | getThing | hasProperty | queryAdd |