Skip to content

BuildingForWindows

Ilya Lavrenov edited this page Feb 16, 2023 · 22 revisions

Build OpenVINO™ Runtime for Windows systems

OpenVINO can be compiled for different architectures on Windows: X64 or ARM64. But in order to build for ARM64 architecture, the machine with Windows on ARM is required, because only native compilation is supported (see similar documents for details).

Supported configurations:

  • Windows 10 x86 64-bit or higher with Visual Studio 2019 or higher build for X64 architecture.
  • Windows on ARM (shortly WoA) to build for ARM64 architecture. OpenVINO was validated on Windows DevKit 2023

Table of content:

Software Requirements

  • CMake* 3.13 or higher
  • Microsoft* Visual Studio 2019 or higher, version 16.3 or later

    NOTE: Native Microsoft* Visual Studio for WoA is available since 2022.

  • Python 3.7 or higher for OpenVINO Runtime Python API

    NOTE: Python for ARM64 is available since 3.11 version.

  • Git for Windows*
  • (Windows on ARM only) LLVM for Windows on ARM (WoA)

    NOTE: After installation, make sure clang-cl compiler is available from PATH.

Build Steps

  1. Clone submodules:

    git clone https://github.com/openvinotoolkit/openvino.git
    cd openvino
    git submodule update --init --recursive

    (Extra for WoA) To build on Windows on ARM with ARM plugin:

    git clone https://github.com/openvinotoolkit/openvino_contrib.git
    cd openvino_contrib
    git submodule update --init --recursive
  2. Create build directory:

    mkdir build && cd build
  3. In the build directory, run cmake to fetch project dependencies and generate a Visual Studio solution.

    On Windows x86 64-bits:

    cmake -G "Visual Studio 16 2019" -DCMAKE_BUILD_TYPE=Release <openvino>

    On Windows on ARM for ARM64 architecture:

    cmake -G "Visual Studio 16 2019" -DOPENVINO_EXTRA_MODULES=<openvino_contrib>/modules/arm_plugin -DCMAKE_BUILD_TYPE=Release <openvino>
  4. Build generated solution in Visual Studio or run cmake --build . --config Release --verbose -j8 to build from the command line. Note that this process may take some time.

  5. Before running the samples, add paths to the Threading Building Blocks (TBB) binaries used for the build to the %PATH% environment variable. By default, TBB binaries are downloaded by the CMake-based script to the <openvino>/temp/tbb/bin folder.

Build with Python API

  1. First, install all additional packages (e.g., cython and opencv) listed in the <openvino>\src\bindings\python\src\compatibility\openvino\requirements-dev.txt file:
    pip install -r requirements-dev.txt
  2. Second, enable the -DENABLE_PYTHON=ON in the CMake (Step #4) option above. To specify an exact Python version, use the following options:
    -DPYTHON_EXECUTABLE="C:\Program Files\Python11\python.exe" ^
    -DPYTHON_LIBRARY="C:\Program Files\Python11\libs\python11.lib" ^
    -DPYTHON_INCLUDE_DIR="C:\Program Files\Python11\include"
  3. To build a wheel package (.whl), enable the -DENABLE_WHEEL=ON option in the CMake step above (Step 4):
  4. After the build process finishes, export the newly built Python libraries to the user environment variables:
    set PYTHONPATH=<openvino_repo>/bin/<arch>/Release/python_api/python3.11;%PYTHONPATH%
    set OPENVINO_LIB_PATH=<openvino_repo>/bin/<arch>/Release;%OPENVINO_LIB_PATH%
    
    or install the wheel with pip:
    pip install build/wheel/openvino-2023.0.0-9612-cp11-cp11-win_arm64.whl
    

Building OpenVINO with Ninja* Build System

call "C:\Program Files (x86)\Microsoft Visual Studio\2019\Professional\VC\Auxiliary\Build\vcvars64.bat"
cmake -G Ninja -Wno-dev -DCMAKE_BUILD_TYPE=Release ..
cmake --build . --config Release
Clone this wiki locally