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Assertions.cs
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using System.Collections.Generic;
using System.Linq;
using System.Text;
using UnityEngine;
namespace BoldTween
{
public enum AssertionBehaviour
{
AlwaysTrue,
Supress,
LogError,
Exception
}
public static class Assertions
{
public static AssertionBehaviour behaviour;
public static class Assert
{
public static bool IsTrue ( bool a, string message = "", Object context = null )
{
return AssertInternal( a, message, context );
}
public static bool IsFalse ( bool a, string message = "", Object context = null )
{
return AssertInternal( !a, message, context );
}
public static bool IsNotNull ( object o, string message = "", Object context = null )
{
return AssertInternal( o != null, message, context );
}
public static bool IsNull ( object o, string message = "", Object context = null )
{
return AssertInternal( o == null, message, context );
}
public static bool AreEqual<T> ( T a, T b, string message = "", Object context = null )
{
return AssertInternal( (a == null && b == null) || (a.Equals( b )), message, context );
}
public static bool AreNotEqual<T> ( T a, T b, string message = "", Object context = null )
{
return AssertInternal( a == null ? b != null : !a.Equals( b ), message, context );
}
private static bool AssertInternal ( bool result, string message, Object context )
{
switch ( behaviour )
{
case AssertionBehaviour.AlwaysTrue:
return true;
case AssertionBehaviour.LogError:
if ( !result )
{
if ( context == null )
{
Debug.LogError( message );
}
else
{
Debug.LogError( message, context );
}
}
break;
case AssertionBehaviour.Exception:
throw new System.Exception( message );
}
return result;
}
}
}
}