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InOut.cs
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using System.Collections;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using UnityEngine;
namespace BoldTween
{
public enum Direction
{
None,
In,
Out
}
public class InOut : MonoBehaviour
#if UNITY_EDITOR
, IEditModePlayback
#endif
{
[SerializeField]
[HideInInspector]
private float position;
[SerializeField]
[HideInInspector]
private Direction direction;
public Direction Direction
{
get
{
return direction;
}
}
public float Position
{
get
{
return position;
}
set
{
onTween.Invoke( curve.Evaluate( position = Mathf.Clamp01( value ), reverse, invert ) );
}
}
public float TimeElapsed
{
get
{
switch ( direction )
{
case Direction.In:
return position * duration;
case Direction.Out:
return (1.0f - position) * duration;
}
return 0.0f;
}
}
public float TimeRemaining
{
get
{
switch ( direction )
{
case Direction.In:
return (1.0f - position) * duration;
case Direction.Out:
return position * duration;
}
return 0.0f;
}
}
[SerializeField]
[Range( 0.0f, 1.0f )]
[Tooltip( "Set in Awake." )]
private float initialPosition;
#if UNITY_EDITOR
[SerializeField]
[Range( 0.0f, 1.0f )]
[Tooltip( "Used in edit mode." )]
public float previewPosition = 1.0f;
[SerializeField]
[HideInInspector]
private Direction previewDirection;
bool IEditModePlayback.RequiresEditModeRepaint
{
get
{
return previewDirection != Direction.None;
}
}
#endif
[SerializeField]
[Tooltip( "How long it takes to tween from fully in to fully out or viceversa." )]
private float duration = 1.0f;
public float Duration
{
get
{
return duration;
}
}
[SerializeField]
private bool runInFixedUpdate;
[SerializeField]
private bool runInUnscaledTime;
[Space]
[SerializeField]
private AnimationCurve curve = AnimationCurve.Linear( 0.0f, 0.0f, 1.0f, 1.0f );
#pragma warning disable 649
[SerializeField]
private bool reverse, invert;
#pragma warning restore 649
[SerializeField]
private TweenEvent onTween;
#if UNITY_EDITOR
protected virtual void OnValidate ()
{
// enforce a curve that starts at 0,0 and ends at 1,1
curve.NormalizeDomain().NormalizeRange();
onTween.OnValidate();
if ( !Application.isPlaying )
{
onTween.Invoke( curve.Evaluate( previewPosition, reverse, invert ) );
}
}
bool IEditModePlayback.EditModeUpdate ()
{
bool done = false;
switch ( previewDirection )
{
case Direction.In:
previewPosition = Mathf.Clamp01( previewPosition + EditModePlayback.deltaTime / duration);
done = previewPosition == 1.0f;
break;
case Direction.Out:
previewPosition = Mathf.Clamp01( previewPosition - EditModePlayback.deltaTime / duration);
done = previewPosition == 0.0f;
break;
default:
return true;
}
onTween.Invoke( curve.Evaluate( previewPosition, reverse, invert ) );
if ( done )
{
previewDirection = Direction.None;
}
return done;
}
#endif
protected virtual void Awake ()
{
Position = initialPosition;
}
protected virtual void FixedUpdate ()
{
if ( runInFixedUpdate )
{
Update( runInUnscaledTime ? Time.fixedUnscaledDeltaTime : Time.fixedDeltaTime );
}
}
protected virtual void Update ()
{
if ( runInFixedUpdate )
{
return;
}
Update( runInUnscaledTime ? Time.unscaledDeltaTime : Time.deltaTime );
}
private void Update ( float deltaTime )
{
switch ( direction )
{
case Direction.In:
Position += deltaTime / duration;
if ( Position == 1.0f )
{
direction = Direction.None;
}
break;
case Direction.Out:
Position -= deltaTime / duration;
if ( Position == 1.0f )
{
direction = Direction.None;
}
break;
}
}
public void In ()
{
direction = Direction.In;
}
public void Out ()
{
direction = Direction.Out;
}
public void Stop ()
{
direction = Direction.None;
}
}
}