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Since point cloud undistortion is already implemented in OrbbecSDK v1.9.2 #39, it would be nice to have it implement in the Unity SDK.
The text was updated successfully, but these errors were encountered:
Hello, can the whole depth frame be undistorted as well? Or get the parameters to do it in opencv? Thanks
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Since point cloud undistortion is already implemented in OrbbecSDK v1.9.2 #39, it would be nice to have it implement in the Unity SDK.
The text was updated successfully, but these errors were encountered: