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MudBlazor

Material Design components for Blazor

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MudBlazor is an ambitious Material Design component framework for Blazor with an emphasis on ease of use and clear structure. It is perfect for .NET developers who want to rapidly build web applications without having to struggle with CSS and Javascript. MudBlazor, being written entirely in C#, empowers you to adapt, fix or extend the framework. There are plenty of examples in the documentation, which makes understanding and learning MudBlazor very easy.

Documentation & Demo

Why is MudBlazor so successful?

  • Clean and aesthetic graphic design based on Material Design.
  • Clear and easy to understand structure.
  • Good documentation with many examples and source snippets.
  • All components are written entirely in C#, no JavaScript allowed (except where absolutely necessary).
  • Users can make beautiful apps without needing CSS (but they can of course use CSS too).
  • No dependencies on other component libraries, 100% control over components and features.
  • Stability! We strive for a complete test coverage.
  • Releasing often so developers can get their PRs and fixes in a timely fashion.

Prerequisites

Stats

Alt

Contributing

Getting Started

Quick Installation Guide

Install Package

dotnet add package MudBlazor

Add the following to _Imports.razor

@using MudBlazor

Add the following to the MainLayout.razor or App.razor

<MudThemeProvider/>
<MudDialogProvider/>
<MudSnackbarProvider/>

Add the following to index.html (client-side) or _Host.cshtml (server-side) in the head

<link href="https://fonts.googleapis.com/css?family=Roboto:300,400,500,700&display=swap" rel="stylesheet" />
<link href="_content/MudBlazor/MudBlazor.min.css" rel="stylesheet" />

Add the following to index.html or _Host.cshtml in the body

<script src="_content/MudBlazor/MudBlazor.min.js"></script>

Add the following to the relevant sections of Program.cs

using MudBlazor.Services;
builder.Services.AddMudServices();

Usage

<MudText Typo="Typo.h6">MudBlazor is @Text</MudText>
<MudButton Variant="Variant.Filled" Color="Color.Primary" OnClick="ButtonOnClick">@ButtonText</MudButton>

@code {
  public string Text { get; set; } = "????";
  public string ButtonText { get; set; } = "Click Me";
  public int ButtonClicked { get; set; }

  void ButtonOnClick()
  {
      ButtonClicked += 1;
      Text = $"Awesome x {ButtonClicked}";
      ButtonText = "Click Me Again";
  }
}