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Today when we render the file we only use static cache using High level MapTree (top level)
This leads that every time for tile whole map section scanned (i.e. reading header, skipping bytes, reading another header, skipping bytes...)
Instead we could introduce MapTree cache, so once Header read it's stored in cache and next neighboor tile rendering will use that cache and operate this can in Memory
This should increase performance dramatically on low I/O reading devices (where skip is not efficient)
vshcherb
changed the title
Improve rendering speed by introducing dynamic MapTree cache
Improve rendering speed by introducing dynamic MapTree cache (+Show cities in iOS)
Oct 16, 2024
Spillover
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