You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
When using Xcode 10 and linking against Mojave frameworks, the OpenGL main view refuses to render at all.
I've tried the suggestions mentioned online (running an [OpenGLContext update], setting the view on OpenGLContext) but with no success at all.
Incidentally I have a game running on a heavily modified Cocos2D fork and THAT ONE is working on Mac OS X. Even though pretty much the same code in the CocosBuilder doesn't! I have compared the two and I can't see any meaningful differences.
The text was updated successfully, but these errors were encountered:
When using Xcode 10 and linking against Mojave frameworks, the OpenGL main view refuses to render at all.
I've tried the suggestions mentioned online (running an [OpenGLContext update], setting the view on OpenGLContext) but with no success at all.
Incidentally I have a game running on a heavily modified Cocos2D fork and THAT ONE is working on Mac OS X. Even though pretty much the same code in the CocosBuilder doesn't! I have compared the two and I can't see any meaningful differences.
The text was updated successfully, but these errors were encountered: