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layers_layout.rs
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layers_layout.rs
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use mq::color::WHITE;
use zgui as ui;
mod common;
#[derive(Clone, Copy, Debug)]
enum Message {
Command,
}
fn make_gui(assets: common::Assets) -> ui::Result<ui::Gui<Message>> {
let mut gui = ui::Gui::new();
let text = ui::Drawable::text(" text", assets.font);
let texture = ui::Drawable::Texture(assets.texture);
let button = ui::Button::new(texture, 0.2, gui.sender(), Message::Command)?;
let label = ui::Label::new(text, 0.1)?;
let mut layout = ui::LayersLayout::new();
layout.add(Box::new(button));
layout.add(Box::new(label));
let anchor = ui::Anchor(ui::HAnchor::Right, ui::VAnchor::Bottom);
gui.add(&ui::pack(layout), anchor);
Ok(gui)
}
#[mq::main("ZGui: Layers Layout Demo")]
#[macroquad(crate_rename = "mq")]
async fn main() {
let assets = common::Assets::load().await.expect("Can't load assets");
let mut gui = make_gui(assets).expect("Can't create the gui");
loop {
// Update the camera and the GUI.
let aspect_ratio = common::aspect_ratio();
let camera = common::make_and_set_camera(aspect_ratio);
gui.resize_if_needed(aspect_ratio);
// Handle cursor updates.
let pos = common::get_world_mouse_pos(&camera);
gui.move_mouse(pos);
if mq::input::is_mouse_button_pressed(mq::input::MouseButton::Left) {
let message = gui.click(pos);
println!("{:?}", message);
}
// Draw the GUI.
mq::window::clear_background(WHITE);
gui.draw();
mq::window::next_frame().await;
}
}