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Copy pathThree In A Row.cpp
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Three In A Row.cpp
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///StarGame With AI
///Developed by team- AlephNull
///CSE365-Artificial Intelligence Project
///Team Members: Razwan Ahmed Tanvir (2015-1-60-111),
/// Shantanu Kumar Rahut (2015-1-60-114),
/// Sharfi Rahman (2015-1-60-134)
///========================================================================================================================================
///========================================================================================================================================
#include<iostream>
#include<bits/stdc++.h>
#include<windows.h>
#include <unistd.h>
#include "windows.h"
#include <mmsystem.h>
using namespace std ;
HANDLE hConsole = GetStdHandle(STD_OUTPUT_HANDLE);
char box[15][15]; ///={'*','*','*','*','*','*','*','*','*','*','*','*','*','*','*','*','*','*','*','*','*','*','*','*','*'} ;
int inputColumn;
int column[10] ;
int recentInputColumn,recent_input_row,k ;
int PL2Input();///takes input of player 1
int PL1Input();///takes input player 2
bool PL1Win(int x);///checks if player 1 wins in recent input
bool PL2Win(int x);///checks if player 2 wins in recent input
bool win1 =false;
bool win2=false ;
int sequenceArray[26];
int Array_For_Saving_Moves_With_Utility[500000][26]={0};
int PossibleMoves[26],MovesCounter=0;///collect moves
int XX=0 , YY; /// row and column counter for Array_For_Saving_Moves_With_Utility
int U_Counter; ///counter needed for increasing utility of a set
int RecenInputPL1 , RecenInputPL2;
int turn=0;
string username;
int NumberOfMoves = 0 ;
int MUSIC_FLAG=0;
FILE * sequenceFile ;
int getMoveForPL1();
int getMoveForPL2();
void playMoveSound();
void Newgame();
void StoreValue();
int Check_Utility_Of_Moves_for_player_1();
int Check_Utility_Of_Moves_for_player_2();
int BlockTheWinningMovePL1();
int BlockTheWinningMovePL2();
int PL1WinningMove();
int PL2WinningMove();
void initializeSequencwArray();
void color (unsigned short v);
void print();
void settings();
int EasyPlay_PL1();
int EasyPlay_PL2();
int HardPlay_PL1();
int HardPlay_PL2();
void playMoveSoundSettings();
int who_will_play_first=0;
int GameMode=3;
///main function starts from here
int main(){
int choice;
initializeSequencwArray();
cout<<endl<<"\t\t\tPlease Enter Your User Name: ";
getline(cin,username);
cout<<endl<<endl;
do{
color(7);
StoreValue(); ///stores moves from file to Array_For_Saving_Moves_With_Utility array
U_Counter=-1;
cout<<"\t\t\t1.Newgame\n\n\t\t\t2.How to play\n\n\t\t\t3.Game Mode\n\n\t\t\t4.Settings\n\n\t\t\t5.Exit\n\n\n";
cout<<"\t\t\tEnter Your Choice: ";
cin>>choice;
if(choice==1){
cout<<endl<<endl;
for(int j=0;j<5;j++){
for(int l=0;l<5;l++){
box[j][l]='*';
}
} ///initializing the board again for a new game
cout<<"\n\t\t\tSo, You want to play with me Human ?\n\n\t\t\tIf want to make the first move Press 1\n\n\t\t\tOr else Press 0 : ";
cin>>who_will_play_first;
if(who_will_play_first==1){
turn=1;
}
else{
turn=0;
}
cout<<endl;
turn++;
if(MUSIC_FLAG==0){
PlaySound(TEXT("background.wav"), NULL, SND_FILENAME | SND_ASYNC);
}
Newgame();
}
else if(choice==5){
cout<<endl<<endl;
break;
cout<<"\t\t\tInvalid Input!"<<endl;
}
else if(choice==3){
cout<<endl<<endl;
cout<<"\t\t\tChoose Game Mode ( Default Set To AI )\n";
cout<<"\t\t\t1) EASY mode (press 1)\n";
cout<<"\t\t\t2) HARD mode (press 2)\n";
cout<<"\t\t\t3) AI mode (press 3)\n";
cout<<"\t\t\tEnter Your Choice: ";
cin>>GameMode;
if(GameMode==1){
cout<<"\t\t\tGame Mode has been set to EASY.\n\n";
}
else if(GameMode==2){
cout<<"\t\t\tGame Mode has been set to HARD.\n\n";
}
else if(GameMode==3){
cout<<"\t\t\tGame Mode has been set to AI.\n\n";
}
else{
cout<<"\t\t\tInvalid Input Given.\n\n";
cout<<"\t\t\tGame Mode has been set to AI by Default.\n\n";
GameMode=3;
}
}
else if(choice==4){
settings();
}
else if(choice==2){
cout<<endl<<endl;
///stating the game rules
cout<<"\t\t\tPLAYER INPUT:Choose your column(1 to 5)to place\n\t\t\t your sign.\n\t\t\tTry that 3 signs remain together vertically\n\t\t\t , horizontally or diagonally.\n\t\t\tVery first input of each column would be\n\t\t\t placed at the bottom and\n\t\t\tthen each input will be stacked\n\t\t\t upon existing input.\n"<<endl<<endl;
for(int j=0;j<10;j++){
for(int l=0;l<10;l++){
box[j][l]='*';
}
}
box[5][0]='A';
box[4][1]='A';box[3][2]='A';box[2][3]='A';
print();
cout<<"\t\t\tThis is a sample winning combination (diagonally)\n\t\t\t for player 1 !"<<endl<<endl<<endl;
}
else{
cout<<endl<<endl<<"\t\t\tInvalid Input !!!"<<endl<<endl<<endl;
}
}while(choice!=5);
}
///main function ends here
///other functions start from here
void initialize_box(){ ///initializes box for a new game , box means a 2-D array
for(int i=0;i<15;i++){
for(int j =0;j<15;j++){
box[i][j]='*';
}
}
}
void initialize_Column(){ ///initializes column of the box for a new game , box means a 2-D array
for(int i=0;i<5;i++){
column[i] = 5 ;
}
}
void initializeSequencwArray(){ /// initializes sequence array that will keep the moves of a current ongoing game
for(int i=0;i<25;i++)
sequenceArray[i]=-1;
}
void PrintGameSequenceArray (){ /// saves the sequence array in the file
for(int i = 0 ; sequenceArray[i]!=-1 ;i++ ){
fprintf(sequenceFile,"%d ",sequenceArray[i]);
}
}
void PrintPossibleMovesArray(){ ///prints possible moves from the array
cout<<endl<<"Possible Moves Array:";
for(int i=0;i<MovesCounter;i++)
cout<<PossibleMoves[i]<<" ";
cout<<endl;
}
void color (unsigned short v) { /// color function
HANDLE hcon = GetStdHandle(STD_OUTPUT_HANDLE);
SetConsoleTextAttribute(hcon, v);
}
void playMoveSound(){ ///makes beep sound for every move
Beep (500,200);
}
void print(){ ///prints the board(box)
color(14);
cout<<endl;
cout<<"\t\t\t1 2 3 4 5 "<<endl;
cout<<"\t\t\t"<<char(25)<<" "<<char(25)<<" "<<char(25)<<" "<<char(25)<<" "<<char(25)<<" "<<endl;//displaying arrow key
cout<<"\t\t\t------------------"<<endl;
SetConsoleTextAttribute(hConsole, 11);
for(int i=0;i<5;i++){
cout<<"\t\t\t";
for(int j=0;j<5;j++){
if(box[i][j]=='B'){
SetConsoleTextAttribute(hConsole, 11);
}
else if(box[i][j]=='A'){
SetConsoleTextAttribute(hConsole, 9);
}
else{
SetConsoleTextAttribute(hConsole, 14);
}
cout<<box[i][j]<<" ";
}
cout<<endl<<endl;
}
}
void settings(){
if(MUSIC_FLAG==0){
cout<<"\t\t\tMusic is On.\n\n\t\t\tPress 1 to Off:";
cin>>MUSIC_FLAG;
cout<<"\n\n";
if(MUSIC_FLAG==1){
PlaySound(TEXT("beep-08b.wav"), NULL, SND_FILENAME | SND_ASYNC);
cout<<"\t\t\tMusic is Off.\n\n";
}
else if(MUSIC_FLAG==0){
cout<<"\t\t\tNo change was made.\n\n";
}
else{
cout<<"\t\t\tInvalid Input.\n\n";
MUSIC_FLAG=0;
cout<<"\t\t\tMusic is On By Default.\n\n";
}
}
else if(MUSIC_FLAG==1){
cout<<"\t\t\tMusic is Off.\n\n\t\t\tPress 0 to On:";
cin>>MUSIC_FLAG;
cout<<"\n\n";
if(MUSIC_FLAG==0){
cout<<"\t\t\tMusic is On.\n\n";
}
else if(MUSIC_FLAG==1){
cout<<"\t\t\tNo change was made.\n\n";
}
else{
cout<<"\t\t\tInvalid Input.\n\n";
MUSIC_FLAG=1;
cout<<"\t\t\tMusic is Off By Default.\n\n";
}
}
else{
cout<<"\t\t\tInvalid Input.\n\n";
MUSIC_FLAG=0;
cout<<"\t\t\tMusic is On By Default.\n\n";
}
}
int PL1Input(){ /// player 1 (A) input
SetConsoleTextAttribute(hConsole, 10);
cout<<"\t\t\tPlayer 1 choice column:";
if(turn%2!=0){
Sleep(1000);
if(GameMode==3){
inputColumn= getMoveForPL1() ;
}
else if(GameMode==2){
inputColumn=HardPlay_PL1();
}
else if(GameMode==1){
inputColumn=EasyPlay_PL1();
}
}
else{
cin>>inputColumn;
}
playMoveSound();
if(inputColumn<1 || inputColumn>5 || column[inputColumn-1]<=0){ ///checking the over flow of player's input
cout<<"\t\t\tInvalid Input.Input Correctly!"<<endl;
return -1;
}
sequenceArray[NumberOfMoves++] = inputColumn ;
inputColumn = inputColumn-1;
box[column[inputColumn]-1][inputColumn]='A' ; ///inserting the input into the board
column[inputColumn]--; /// decrementing the input column value i.e. decrementing top value of a column
PossibleMoves[MovesCounter++]= inputColumn+1;
print();
return inputColumn ;
}
int PL2Input(){ /// player 2 (B) input
SetConsoleTextAttribute(hConsole, 10);
cout<<"\t\t\tPlayer 2 choice column:";
if(turn%2==0){
Sleep(1000);
if(GameMode==3){
inputColumn= getMoveForPL2() ;
}
else if(GameMode==2){
inputColumn=HardPlay_PL2();
}
else if(GameMode==1){
inputColumn=EasyPlay_PL2();
}
}
else{
cin>>inputColumn;
}
playMoveSound();
if(inputColumn<1 || inputColumn>5 || column[inputColumn-1]<=0){
cout<<"\t\t\tInvalid Input!Input correctly"<<endl;
return -1;
}
sequenceArray[NumberOfMoves++] = inputColumn ;
inputColumn = inputColumn-1 ;///col starts from 0
box[column[inputColumn]-1][inputColumn] = 'B'; ///inserting P2 input in board
column[inputColumn]-- ; /// decrementing the input column value i.e. decrementing top value of a column
PossibleMoves[MovesCounter++]=inputColumn+1 ;
print();
return inputColumn;
}
bool PL1Win(int recentInputColumn){ ///conditions where player 1 will win
recent_input_row = column[recentInputColumn] ; /// here recentInputColumn is the recent input column and recent_input_row is the recent input row
if(k>1){
if((box[recent_input_row][recentInputColumn]=='A'&& box[recent_input_row+1][recentInputColumn]=='A' && box[recent_input_row+2][recentInputColumn]=='A')
|| (box[recent_input_row][recentInputColumn]=='A' && box[recent_input_row-1][recentInputColumn]=='A' && box[recent_input_row-2][recentInputColumn]=='A')
|| (box[recent_input_row][recentInputColumn]=='A' && box[recent_input_row][recentInputColumn+1]=='A' && box[recent_input_row][recentInputColumn+2]=='A' )
|| (box[recent_input_row][recentInputColumn]=='A' && box[recent_input_row-1][recentInputColumn+1]=='A' && box[recent_input_row-2][recentInputColumn+2]=='A')
|| (box[recent_input_row][recentInputColumn]=='A' && box[recent_input_row+1][recentInputColumn-1]=='A' && box[recent_input_row+2][recentInputColumn-2]=='A')
||(box[recent_input_row][recentInputColumn]=='A' && box[recent_input_row][recentInputColumn-1]=='A' && box[recent_input_row][recentInputColumn-2]=='A')
|| (box[recent_input_row][recentInputColumn]=='A' && box[recent_input_row-1][recentInputColumn-1]=='A' && box[recent_input_row-2][recentInputColumn-2]=='A')
||(box[recent_input_row][recentInputColumn]=='A' && box[recent_input_row+1][recentInputColumn-1]=='A' && box[recent_input_row+2][recentInputColumn-2]=='A')
///------newly added
||(box[recent_input_row][recentInputColumn]=='A' && box[recent_input_row-1][recentInputColumn+1]=='A' && box[recent_input_row+1][recentInputColumn-1]=='A')
||(box[recent_input_row][recentInputColumn]=='A' && box[recent_input_row-1][recentInputColumn-1]=='A' && box[recent_input_row+1][recentInputColumn+1]=='A')
||(box[recent_input_row][recentInputColumn]=='A' && box[recent_input_row][recentInputColumn-1]=='A' && box[recent_input_row][recentInputColumn+1]=='A')
||(box[recent_input_row][recentInputColumn]=='A' && box[recent_input_row+1][recentInputColumn+1]=='A' && box[recent_input_row+2][recentInputColumn+2]=='A')
){///checking that vertical recent_input_row or horizontalrecent_input_row win or not
return true;
}
else{
return false ;
}
}
return false ;
}
bool PL2Win(int recentInputColumn){ ///conditions where player 2 will win
recent_input_row = column[recentInputColumn];
if(k>2){
///checking the winning conditions for everrecent_input_row single input . an input has 8 possible combination to check up,down,left,right,upright diagonal,upleft diagonal,downright diagonal , downleft diagonal
if((box[recent_input_row][recentInputColumn]=='B' && box[recent_input_row+1][recentInputColumn]=='B' && box[recent_input_row+2][recentInputColumn]=='B' )
|| (box[recent_input_row][recentInputColumn]=='B' && box[recent_input_row-1][recentInputColumn]=='B' && box[recent_input_row-2][recentInputColumn]=='B')
|| (box[recent_input_row][recentInputColumn]=='B' && box[recent_input_row][recentInputColumn+1]=='B' && box[recent_input_row][recentInputColumn+2]=='B' )
|| (box[recent_input_row][recentInputColumn]=='B' && box[recent_input_row-1][recentInputColumn+1]=='B' && box[recent_input_row-2][recentInputColumn+2]=='B')
|| (box[recent_input_row][recentInputColumn]=='B' && box[recent_input_row+1][recentInputColumn-1]=='B' && box[recent_input_row+2][recentInputColumn-2]=='B')
||(box[recent_input_row][recentInputColumn]=='B' && box[recent_input_row][recentInputColumn-1]=='B' && box[recent_input_row][recentInputColumn-2]=='B')
|| (box[recent_input_row][recentInputColumn]=='B' && box[recent_input_row-1][recentInputColumn-1]=='B' && box[recent_input_row-2][recentInputColumn-2]=='B')
||(box[recent_input_row][recentInputColumn]=='B' && box[recent_input_row+1][recentInputColumn-1]=='B' && box[recent_input_row+2][recentInputColumn-2]=='B')
///---newly added
||(box[recent_input_row][recentInputColumn]=='B' && box[recent_input_row-1][recentInputColumn+1]=='B' && box[recent_input_row+1][recentInputColumn-1]=='B')
||(box[recent_input_row][recentInputColumn]=='B' && box[recent_input_row-1][recentInputColumn-1]=='B' && box[recent_input_row+1][recentInputColumn+1]=='B')
||(box[recent_input_row][recentInputColumn]=='B' && box[recent_input_row][recentInputColumn-1]=='B' && box[recent_input_row][recentInputColumn+1]=='B')
||(box[recent_input_row][recentInputColumn]=='B' && box[recent_input_row+1][recentInputColumn+1]=='B' && box[recent_input_row+2][recentInputColumn+2]=='B')
){///checking that verticallrecent_input_row or horizontallrecent_input_row win or not
return true;
}
else{
return false ;
}
}
return false ;
}
void Newgame(){
int UtilityValue;
initialize_Column();
initialize_box();
NumberOfMoves = 0 ;
MovesCounter = 0;
sequenceFile = fopen ("GameSequence.txt","a");
print();
for(k=0; ;k++){
if(k%2==0){
for( ; ; ){
recentInputColumn=PL1Input();
if(recentInputColumn==-1){
continue;
}
else{
break;
}
}
win1 = PL1Win(recentInputColumn) ; /// checks if player 1 wins for the recent input
if(win1==true){
UtilityValue=50;
color(10);
if(turn%2!=0){
PlaySound(TEXT("mock.wav"), NULL, SND_FILENAME | SND_ASYNC);
cout<<"\t\t\t================"<<endl;
cout<<"\t\t\t|COMPUTER Wins!|"<<endl;
cout<<"\t\t\t================"<<endl<<endl<<endl;
}
else{
cout<<"\t\t\t================"<<endl;
cout<<"\t\t\t|"<<username<<" Wins!|"<<endl;
cout<<"\t\t\t================"<<endl<<endl<<endl;
}
PrintGameSequenceArray();
fprintf(sequenceFile,"%d",UtilityValue); /// winning utility for player 1 is 50 and player 2 is 100
fprintf(sequenceFile,"\n");
fclose(sequenceFile);
break;
}
} ///end of taking input from player 1111111111
if(k%2==1){
for( ; ; ){
recentInputColumn=PL2Input();
if(recentInputColumn==-1){
continue;
}
else{
break;
}
}
win2 = PL2Win(recentInputColumn) ; /// checks if player 2 wins for the recent input
if(win2==true){
UtilityValue = 100;
color(11);
if(turn%2==0){
PlaySound(TEXT("mock.wav"), NULL, SND_FILENAME | SND_ASYNC);
cout<<"\t\t\t================"<<endl;
cout<<"\t\t\t|COMPUTER Wins!|"<<endl;
cout<<"\t\t\t================"<<endl<<endl<<endl;
}
else{
cout<<"\t\t\t================"<<endl;
cout<<"\t\t\t|"<<username<<" Wins!|"<<endl;
cout<<"\t\t\t================"<<endl<<endl<<endl;
}
PrintGameSequenceArray();
fprintf(sequenceFile,"%d",UtilityValue); /// winning utility for player 2 is 100
fprintf(sequenceFile,"\n");
fclose(sequenceFile);
break;
}
}///end of taking input player 2
}
}
void StoreValue(){ ///stores value from file in a array for checking and matching previous learned moves with new moves
sequenceFile = fopen ("GameSequence.txt","a");
int ValueFromFile;
int Counter_For_Utility_Space ;
ifstream SequenceValue("GameSequence.txt");
while(!SequenceValue.eof()){
YY=0;
Counter_For_Utility_Space=XX;
for( ; ; ){
SequenceValue>>ValueFromFile;
if((ValueFromFile != 50) && (ValueFromFile != 100)){
Array_For_Saving_Moves_With_Utility[XX][YY]=ValueFromFile;
YY++;
}
else if(ValueFromFile==50 || ValueFromFile==100){
Array_For_Saving_Moves_With_Utility[Counter_For_Utility_Space][25]=ValueFromFile;
break;
}
}
XX++;
}
}
int Check_Utility_Of_Moves_for_player_1(){ /// find moves for computer when computer is first player
for(int FileRow=0;FileRow<18;FileRow++){
int Possible_Moves_Array_Position=0 ;
if(Array_For_Saving_Moves_With_Utility[FileRow][25]==50){
for(int FileColumn=0;FileColumn<=MovesCounter;FileColumn++,Possible_Moves_Array_Position++){
if(Array_For_Saving_Moves_With_Utility[FileRow][FileColumn]==PossibleMoves[Possible_Moves_Array_Position]) {
if(Possible_Moves_Array_Position==MovesCounter-1){
int ComputerMoveDecided= Array_For_Saving_Moves_With_Utility[FileRow][FileColumn+1];
return ComputerMoveDecided ;
}
}
else
break ;
}
}///inner loop ends
else{
continue;
}
}///outer loop ends
int RandomMove = rand()%5+1 ;
return RandomMove ;
}
int Check_Utility_Of_Moves_for_player_2(){ /// find moves for computer when computer is second player
for(int FileRow=0;FileRow<18;FileRow++){
int Possible_Moves_Array_Position=0 ;
if(Array_For_Saving_Moves_With_Utility[FileRow][25]==100){
for(int FileColumn=0;FileColumn<=MovesCounter;FileColumn++,Possible_Moves_Array_Position++){
if(Array_For_Saving_Moves_With_Utility[FileRow][FileColumn]==PossibleMoves[Possible_Moves_Array_Position]) {
if(Possible_Moves_Array_Position==MovesCounter-1){
int ComputerMoveDecided= Array_For_Saving_Moves_With_Utility[FileRow][FileColumn+1];
return ComputerMoveDecided ;
}
}
else
break ;
}
}///inner loop ends
else{
continue;
}
}///outer loop ends
int RandomMove = rand()%5+1 ;
return RandomMove ;
}
int BlockTheWinningMovePL1(){ ///block winning move of player 2 for player 1
for(int startColumn=0;startColumn<5;startColumn++){
if(column[startColumn]>0){
if(box[column[startColumn]-1][startColumn+1]=='B' && box[column[startColumn]-1][startColumn+2]=='B'){ ///1st * B B
return startColumn+1 ;
}
else if(box[column[startColumn]-1-1][startColumn+1]=='B' && box[column[startColumn]-2-1][startColumn+2]=='B'){/// 2nd B
return startColumn+1 ; /// B
} /// *
else if(box[column[startColumn]+1-1][startColumn]=='B' && box[column[startColumn]+2-1][startColumn]=='B'){ /// * 3rd
return startColumn+1 ; /// B
} /// B
else if(box[column[startColumn]-1][startColumn-1]=='B' && box[column[startColumn]-1][startColumn-2]=='B'){/// 4th
return startColumn+1 ; /// B B *
} ///
else if(box[column[startColumn]+1-1][startColumn-1]=='B' && box[column[startColumn]+2-1][startColumn-2]=='B'){/// * 5th
return startColumn+1 ; /// B
} /// B
else if(box[column[startColumn]+1-1][startColumn-1]=='B' && box[column[startColumn]-1-1][startColumn+1]=='B'){/// B 6th
return startColumn+1 ; /// *
} /// B
else if(box[column[startColumn]-1-1][startColumn-1]=='B' && box[column[startColumn]+1-1][startColumn+1]=='B'){/// B 7th
return startColumn+1 ; /// *
} /// B
else if(box[column[startColumn]-1][startColumn-1]=='B' && box[column[startColumn]-1][startColumn+1]=='B'){ ///1st B * B
return startColumn+1 ;
}
}
}
return -1 ;
}
int PL1WinningMove(){ ///winning move for player 1 when player 1 has two in a row
for(int startColumn=0;startColumn<5;startColumn++){
if(box[column[startColumn]-1][startColumn+1]=='A' && box[column[startColumn]-1][startColumn+2]=='A'){ ///1st * A A
return startColumn+1 ;
}
else if(box[column[startColumn]-1-1][startColumn+1]=='A' && box[column[startColumn]-2-1][startColumn+2]=='A'){/// 2nd A
return startColumn+1 ; /// A
} /// *
else if(box[column[startColumn]+1-1][startColumn]=='A' && box[column[startColumn]+2-1][startColumn]=='A'){ /// * 3rd
return startColumn+1 ; /// A
} /// A
else if(box[column[startColumn]-1][startColumn-1]=='A' && box[column[startColumn]-1][startColumn-2]=='A'){/// 4th
return startColumn+1 ; /// A A *
} ///
else if(box[column[startColumn]+1-1][startColumn-1]=='A' && box[column[startColumn]+2-1][startColumn-2]=='A'){/// * 5th
return startColumn+1 ; /// A
} /// A
else if(box[column[startColumn]+1-1][startColumn-1]=='A' && box[column[startColumn]-1-1][startColumn+1]=='A'){/// A 6th
return startColumn+1 ; /// *
} /// A
else if(box[column[startColumn]-1-1][startColumn-1]=='A' && box[column[startColumn]+1-1][startColumn+1]=='A'){/// A 7th
return startColumn+1 ; /// *
} /// A
}
return -1 ;
}
int BlockTheWinningMovePL2(){ ///block winning move of player 1 for player 2
for(int startColumn=0;startColumn<5;startColumn++){
if(column[startColumn]>0){
if(box[column[startColumn]-1][startColumn+1]=='A' && box[column[startColumn]-1][startColumn+2]=='A'){ ///1st * A A
return startColumn+1 ;
}
else if(box[column[startColumn]-1-1][startColumn+1]=='A' && box[column[startColumn]-2-1][startColumn+2]=='A'){/// 2nd A
return startColumn+1 ; /// A
} /// *
else if(box[column[startColumn]+1-1][startColumn]=='A' && box[column[startColumn]+2-1][startColumn]=='A'){ /// * 3rd
return startColumn+1 ; /// A
} /// A
else if(box[column[startColumn]-1][startColumn-1]=='A' && box[column[startColumn]-1][startColumn-2]=='A'){/// 4th
return startColumn+1 ; /// A A *
} ///
else if(box[column[startColumn]+1-1][startColumn-1]=='A' && box[column[startColumn]+2-1][startColumn-2]=='A'){/// * 5th
return startColumn+1 ; /// A
} /// A
else if(box[column[startColumn]+1-1][startColumn-1]=='A' && box[column[startColumn]-1-1][startColumn+1]=='A'){/// A 6th
return startColumn+1 ; /// *
} /// A
else if(box[column[startColumn]-1-1][startColumn-1]=='A' && box[column[startColumn]+1-1][startColumn+1]=='A'){/// A 7th
return startColumn+1 ; /// *
}
/// A
else if(box[column[startColumn]-1][startColumn-1]=='A' && box[column[startColumn]-1][startColumn+1]=='A'){ ///1st A * A 8th
return startColumn+1 ;
}
}
}
return -1 ;
}
int PL2WinningMove(){ ///winning move for player 2 when player 2 has two in a row
for(int startColumn=0;startColumn<5;startColumn++){
//cout<<endl<<"In loop = ("<<column[startColumn]<<","<<startColumn<<")"<<endl;
if(box[column[startColumn]-1][startColumn+1]=='B' && box[column[startColumn]-1][startColumn+2]=='B'){ ///1st * B B
//cout<<endl<<"In 1st Condition"<<endl;
return startColumn+1 ;
}
else if(box[column[startColumn]-1-1][startColumn+1]=='B' && box[column[startColumn]-2-1][startColumn+2]=='B'){/// 2nd B
//cout<<endl<<"In 2nd Condition"<<endl;
return startColumn+1 ; /// B
} /// *
else if(box[column[startColumn]+1-1][startColumn]=='B' && box[column[startColumn]+2-1][startColumn]=='B'){ /// * 3rd
//cout<<endl<<"In 3rd Condition"<<endl;
return startColumn+1 ; /// B
} /// B
else if(box[column[startColumn]-1][startColumn-1]=='B' && box[column[startColumn]-1][startColumn-2]=='B'){/// 4th
//cout<<endl<<"In 4th Condition"<<endl;
return startColumn+1 ; /// B B *
} ///
else if(box[column[startColumn]+1-1][startColumn-1]=='B' && box[column[startColumn]+2-1][startColumn-2]=='B'){/// * 5th
//cout<<endl<<"In 5th Condition"<<endl;
return startColumn+1 ; /// B
} /// B
else if(box[column[startColumn]+1-1][startColumn-1]=='B' && box[column[startColumn]-1-1][startColumn+1]=='B'){/// B 6th
//cout<<endl<<"In 6th Condition"<<endl;
return startColumn+1 ; /// *
} /// B
else if(box[column[startColumn]-1-1][startColumn-1]=='B' && box[column[startColumn]+1-1][startColumn+1]=='B'){/// B 7th
//cout<<endl<<"In 7th Condition"<<endl;
return startColumn+1 ; /// *
} /// B
else if(box[column[startColumn]-1][startColumn-1]=='B' && box[column[startColumn]-1][startColumn+1]=='B'){ ///1st B * B 8th
return startColumn+1 ;
}
}
return -1 ;
}
int getMoveForPL1(){ ///Difficulty Level AI: Computer 1st player
int BlockPosition = BlockTheWinningMovePL1();
int WinningMove = PL1WinningMove();
int MoveFromFile = Check_Utility_Of_Moves_for_player_1();
if(WinningMove!=-1){
return WinningMove ;
}
else if(BlockPosition!=-1){
return BlockPosition;
}
else {
SetConsoleTextAttribute(hConsole, 15);
cout<<"COMPUTER is thinking ";
for(int dot=0;dot<10;dot++){
cout<<".";
Sleep(100);
}
cout<<endl;
return MoveFromFile;
}
}
int getMoveForPL2(){ ///Difficulty Level AI: Computer 2nd player
int BlockPosition = BlockTheWinningMovePL2();
int WinningMove = PL2WinningMove();
int MoveFromFile = Check_Utility_Of_Moves_for_player_2();
if(WinningMove!=-1){
return WinningMove ;
}
else if(BlockPosition!=-1){
return BlockPosition;
}
else {
SetConsoleTextAttribute(hConsole, 15);
cout<<"COMPUTER is thinking ";
for(int dot=0;dot<10;dot++){
cout<<".";
Sleep(100);
}
cout<<endl;
return MoveFromFile;
}
}
int EasyPlay_PL1(){ ///Difficulty Level Easy: Computer 1st player
int WinningMove = PL1WinningMove();
int randomMove= rand()%5+1;
if(WinningMove!=-1){
return WinningMove ;
}
else {
return randomMove;
}
}
int EasyPlay_PL2(){ ///Difficulty Level Easy: Computer 2nd player
int WinningMove = PL2WinningMove();
int randomMove= rand()%5+1;
if(WinningMove!=-1){
return WinningMove ;
}
else {
return randomMove;
}
}
int HardPlay_PL1(){ ///Difficulty Level Hard: Computer 1st player
int BlockPosition = BlockTheWinningMovePL1();
int WinningMove = PL1WinningMove();
int randomMove= rand()%5+1;
if(WinningMove!=-1){
return WinningMove ;
}
else if(BlockPosition!=-1){
return BlockPosition;
}
else {
return randomMove;
}
}
int HardPlay_PL2(){ ///Difficulty Level Hard: Computer 2nd player
int BlockPosition = BlockTheWinningMovePL2();
int WinningMove = PL2WinningMove();
int randomMove= rand()%5+1;
if(WinningMove!=-1){
return WinningMove ;
}
else if(BlockPosition!=-1){
return BlockPosition;
}
else {
return randomMove;
}
}