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core.py
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class instance:
def __init__(self,start,end):
self.start = start
self.end = end
class player:
def __init__(self,name,id):
self.name = name
self.id = id
self.handle = None
self.pet_names = None
self.pet_ids = None
self.combat_time = None
self.kills = None
self.deaths = None
self.damage = None
self.dps = None
self.healing = None
self.hps = None
self.damage_taken = None
self.max_one_hit = None
self.max_crit = None
self.hull_damage = None
self.shield_damage = None
self.debuff_percentage = None
self.attacks = None
self.hit_rate = None
self.flank_rate = None
self.crit_rate = None
self.max_heal = None
self.hull_healing = None
self.shield_healing = None
self.heal_crit_rate = None
self.shield_damage_taken = None
self.hull_damage_taken = None
self.hit_by_rate = None
self.itemized_damage = None
self.itemized_hull_damage = None
self.itemized_shield_damage = None
self.itemized_dps = None
self.itemized_hit_rate = None
self.itemized_crit_rate = None
self.itemized_flank_rate = None
self.itemized_attacks = None
self.itemized_max_one_hit = None
self.itemized_max_crit = None
self.itemized_healing = None
self.itemized_hull_healing = None
self.itemized_shield_healing = None
self.itemized_heal_crit_rate = None
self.itemized_damage_taken = None
self.itemized_hull_damage_taken = None
self.itemized_shield_damage_taken = None