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Button.cpp
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// Contris Copyright (C) 2009 Aaron Greene
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#include "Pch.h"
#include "Button.h"
Button::Button(): m_label(0), m_clickTimer(0), m_x(0), m_y(0)
{
}
void Button::Draw(SDL_Surface *screen)
{
//
// Check for button click.
//
Color bgColor = {139, 134, 130};
if ((SDL_GetTicks() - m_clickTimer) < 100)
{
bgColor.r = 255;
bgColor.g = 0;
bgColor.b = 0;
}
//
// Draw background.
//
SDL_FillRect(screen, &screen->clip_rect, SDL_MapRGB(screen->format, bgColor.r, bgColor.g, bgColor.b));
SDL_Rect foreground_Rect;
foreground_Rect.w = screen->clip_rect.w - CONTROL_BUTTON_BORDER_SIZE;
foreground_Rect.h = screen->clip_rect.h - CONTROL_BUTTON_BORDER_SIZE;
foreground_Rect.x = (screen->clip_rect.w - foreground_Rect.w)/2;
foreground_Rect.y = (screen->clip_rect.h - foreground_Rect.h)/2;
//
// Draw foreground.
//
SDL_FillRect(screen, &foreground_Rect, SDL_MapRGB(screen->format, 220, 220, 220));
//
// Draw label if its set.
//
if (m_label != 0)
{
ApplySurface((screen->w - m_label->w)/2, (screen->h - m_label->h)/2, m_label, screen);
}
}
void Button::SetLabel(const char *label)
{
if (m_label != 0)
{
SDL_FreeSurface(m_label);
}
TTF_Font *font = TTF_OpenFont("Verdana.ttf", 20);
SDL_Color textColor = {COLOR_Score_Board.r, COLOR_Score_Board.g, COLOR_Score_Board.b};
m_label = TTF_RenderText_Solid(font, label, textColor);
TTF_CloseFont(font);
}
void Button::Click()
{
m_clickTimer = SDL_GetTicks();
}
void Button::SetPosition(const int x, const int y)
{
m_x = x;
m_y = y;
}
const int Button::GetX()
{
return m_x;
}
const int Button::GetY()
{
return m_y;
}
Button::~Button()
{
if (m_label != 0)
{
SDL_FreeSurface(m_label);
}
}