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CHANGELOG.md

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Changelog

[0.2.2-preview.2] - 2020-02-17

  • Minor fix for an API rename

[0.2.2-preview.1] - 2019-11-04

  • Removed unnecessary system ordering attributes from sample systems, thanks to the system group additions.

[0.2.2-preview.0] - 2019-11-03

  • Added SingletonConvertGroup and SingletonPostConvertGroup to simplify managing order for conversion systems.
  • SingletonConvertSystem now all by default run in SingletonConvertGroup
  • All SingletonChanged* variant systems now run in SingletonPostConvertGroup
  • Bumped required Entities version to 0.3.0-preview.0, since it fixes several ConvertToEntity issues.

[0.2.1-preview.1] - 2019-11-30

  • Fixed Warnings with using manual GO conversion in tests due to API changes.

[0.2.1-preview.0] - 2019-11-27

  • Fixed issues with Entities 0.2.0 compatibility
  • Updated tests to fix issues with bugs being introduced and fixed in the API.

[0.2.0-preview.3] - 2019-11-18

  • Added 3 working samples based on user feedback.
  • Added more base classes to reduce boilerplate for common system patterns.
  • Eliminated need to override a copy function for changing out Blob Asset Singletons.

[0.2.0-preview.2] - 2019-11-05

  • Fixed Hydrogen.Entities and Hydrogen.Entities.Hybrid asmdefs not being auto-referenced for projects not using asmdefs.
  • Added Basic Converter Samples.

[0.2.0-preview.1] - 2019-10-17

  • Removed Obsolete parts of the API

[0.2.0-preview.0] - 2019-10-17

  • Obsoleted old Config and Singleton API, in favor of the new SingletonConverter Framework
  • Added full unit Test coverage for both ScriptableObjectConversionSystem, and the new SingletonConverter Framework.
  • Split things up into more assembly definitions.
  • Blob Singletons loaded via a converter in a subscene will now copy instead of assign to avoid invalid memory access errors
  • Rewrote Documentation

[0.1.3] - 2019-09-05

  • Fixed Incorrect asmdef setting
  • Began work on new Conversion Framework.

[0.1.2] - 2019-08-19

  • Simplified IConvertScriptableObjectToBlob API surface.
  • User can now access the GameObjectConversionSystem from ScriptableObjectConversionSystem's GoConversionSystem property.

[0.1.1]

Minor adjustments to package naming. Added Initial Documentation

[0.1.0]

Initial commits.

Config and BlobAsset/ref helpers.