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Directory.Build.props
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Directory.Build.props
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<?xml version="1.0" encoding="utf-8"?>
<Project>
<!-- Hint: This file is only included in projects not in the src/devices subtree. Check the file with the same name
there for common includes to all bindings -->
<Import Project="Sdk.props" Sdk="Microsoft.DotNet.Arcade.Sdk" />
<Import Project="$(RepositoryEngineeringDir)Compilers.props" />
<Import Project="$(RepositoryEngineeringDir)Analyzers.props" />
<Import Project="$(RepositoryEngineeringDir)Versions.external.props" />
<PropertyGroup>
<Copyright>$(CopyrightNetFoundation)</Copyright>
<PackageLicenseExpression>MIT</PackageLicenseExpression>
<MainLibraryPath>$(MSBuildThisFileDirectory)src/System.Device.Gpio/</MainLibraryPath>
<Nullable>enable</Nullable>
<PackageReadmeFile>README.md</PackageReadmeFile>
</PropertyGroup>
<PropertyGroup>
<Language>C#</Language>
<LangVersion>9</LangVersion>
<!-- Generate snupkg package -->
<IncludeSymbols>true</IncludeSymbols>
<!--We are reusing arcade targets for strongname signing the assembly. Due to this, we must set the strongnamekeyid property
in order to ensure that the values for publickey and publickeytoken won't be overwritten by arcade later in the evaluation.-->
<SymbolPackageFormat>snupkg</SymbolPackageFormat>
</PropertyGroup>
<ItemGroup>
<!-- Include license and third party files to packages -->
<Content Include="$(RepoRoot)THIRD-PARTY-NOTICES.TXT" Pack="true" PackagePath="\" />
</ItemGroup>
</Project>