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ForestStereo.py
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ForestStereo.py
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#!/usr/bin/python
from __future__ import absolute_import, division, print_function, unicode_literals
""" ForestWalk but with stereoscopic view - i.e. for google cardboard
NB in this example the cameras have been set with a negative separation i.e.
for viewing cross-eyed as most people find this easier without a viewer!!!
If a viewer is used then the line defining CAMERA would need to be changed
to an appropriate +ve separation.
NB also, no camera has been explicitly assigned to the objects so they all
use the default instance and this will be CAMERA.camera_3d so long as the
StereoCam instance was created before any other Camera instance. i.e. it
would be safer really to assign the Camera to each Shape as they are created.
This demo also uses relative rotation for the Camera which is more like
the effect of having a gyro sensor attached to stereo goglles. This can
be efficiently done using the Mouse.velocity() method and the argumente:
Camera(... absolute=False) or just set Camera.absolute = False. Using the
'a' and 'd' keys will rotate the camera about the z axis (roll mode)
Because relative rotations are cumulative with no simple way to keep track
of the overall result there are two convenience methods added to Camera
a) euler_angles() to return the Euler (z->x->y) rotations for the current
orientation
b) matrix_from_two_vecors() to return the rotation matrix required to move
from a starting direction to the current direction vector, such a process
might be required to correct 'dead reckoning' from gyro readings with a
magnetometer vector.
"""
import math,random
import demo
import pi3d
# Setup display and initialise pi3d
DISPLAY = pi3d.Display.create(w=1200, h=600, frames_per_second=30)
DISPLAY.set_background(0.4,0.8,0.8,1) # r,g,b,alpha
# yellowish directional light blueish ambient light
pi3d.Light(lightpos=(1, -1, -3), lightcol=(1.0, 1.0, 0.8), lightamb=(0.25, 0.2, 0.3))
CAMERA = pi3d.StereoCam(separation=-0.5, interlace=0)
""" If CAMERA is set with interlace <= 0 (default) then CAMERA.draw() will produce
two images side by side (each viewed from `separation` apart) i.e. -ve
requires viewing slightly cross-eyed.
If interlace is set to a positive value then the two images are interlaced
in vertical stripes this number of pixels wide. The resultant image needs
to be viewed through a grid. See https://github.com/pi3d/pi3d_demos/make_grid.py
"""
# load shader
shader = pi3d.Shader("uv_bump")
shinesh = pi3d.Shader("mat_reflect")
flatsh = pi3d.Shader("uv_flat")
tree2img = pi3d.Texture("textures/tree2.png", mipmap=False)
tree1img = pi3d.Texture("textures/tree1.png", mipmap=False)
hb2img = pi3d.Texture("textures/hornbeam2.png", mipmap=False)
bumpimg = pi3d.Texture("textures/grasstile_n.jpg")
reflimg = pi3d.Texture("textures/stars.jpg")
rockimg = pi3d.Texture("textures/rock1.jpg")
FOG = ((0.3, 0.3, 0.4, 0.8), 650.0)
TFOG = ((0.2, 0.24, 0.22, 1.0), 150.0)
#myecube = pi3d.EnvironmentCube(900.0,"HALFCROSS")
ectex=pi3d.loadECfiles("textures/ecubes","sbox")
myecube = pi3d.EnvironmentCube(size=900.0, maptype="FACES", name="cube")
myecube.set_draw_details(flatsh, ectex)
# Create elevation map
mapsize = 1000.0
mapheight = 60.0
mountimg1 = pi3d.Texture("textures/mountains3_512.jpg")
mymap = pi3d.ElevationMap("textures/mountainsHgt.png", name="map",
width=mapsize, depth=mapsize, height=mapheight,
divx=32, divy=32)
mymap.set_draw_details(shader, [mountimg1, bumpimg, reflimg], 128.0, 0.0)
mymap.set_fog(*FOG)
#Create tree models
treeplane = pi3d.Plane(w=4.0, h=5.0)
treemodel1 = pi3d.MergeShape(name="baretree")
treemodel1.add(treeplane.buf[0], 0,0,0)
treemodel1.add(treeplane.buf[0], 0,0,0, 0,90,0)
treemodel2 = pi3d.MergeShape(name="bushytree")
treemodel2.add(treeplane.buf[0], 0,0,0)
treemodel2.add(treeplane.buf[0], 0,0,0, 0,60,0)
treemodel2.add(treeplane.buf[0], 0,0,0, 0,120,0)
#Scatter them on map using Merge shape's cluster function
mytrees1 = pi3d.MergeShape(name="trees1")
mytrees1.cluster(treemodel1.buf[0], mymap, 0.0, 0.0, 400.0, 400.0, 50, "", 8.0, 3.0)
mytrees1.set_draw_details(flatsh, [tree2img], 0.0, 0.0)
mytrees1.set_fog(*TFOG)
mytrees2 = pi3d.MergeShape(name="trees2")
mytrees2.cluster(treemodel2.buf[0], mymap, 0.0, 0.0, 400.0, 400.0, 80, "", 6.0, 3.0)
mytrees2.set_draw_details(flatsh, [tree1img], 0.0, 0.0)
mytrees2.set_fog(*TFOG)
mytrees3 = pi3d.MergeShape(name="trees3")
mytrees3.cluster(treemodel2, mymap,0.0, 0.0, 300.0, 300.0, 20, "", 4.0, 2.0)
mytrees3.set_draw_details(flatsh, [hb2img], 0.0, 0.0)
mytrees3.set_fog(*TFOG)
#Create monument
monument = pi3d.Model(file_string="models/pi3d.obj", name="monument")
monument.set_shader(shinesh)
monument.set_normal_shine(bumpimg, 16.0, reflimg, 0.4)
monument.set_fog(*FOG)
monument.translate(100.0, -mymap.calcHeight(100.0, 235) + 12.0, 235.0)
monument.scale(10.0, 10.0, 10.0)
monument.rotateToY(-115)
#screenshot number
scshots = 1
#avatar camera
rot = 0.0
tilt = 0.0
roll = 0.0001 # to trick the camera update first time through loop before mouse movement
avhgt = 3.5
xm = 0.0
zm = 0.0
ym = mymap.calcHeight(xm, zm) + avhgt
# Fetch key presses
mykeys = pi3d.Keyboard()
mymouse = pi3d.Mouse(restrict = False)
mymouse.start()
start_vector = CAMERA.camera_3d.get_direction()
# Display scene and rotate cuboid
while DISPLAY.loop_running():
l_or_k_pressed = False # to stop routine camera movement for cases where l or k pressed
#Press ESCAPE to terminate
mx, my = mymouse.position()
buttons = mymouse.button_status()
k = mykeys.read()
if k >-1: # or buttons > mymouse.BUTTON_UP:
dx, dy, dz = CAMERA.get_direction()
if k == 119 or buttons == mymouse.LEFT_BUTTON: #key W
xm += dx
zm += dz
ym = mymap.calcHeight(xm, zm) + avhgt
elif k == 115: # or buttons == mymouse.RIGHT_BUTTON: #kry S
xm -= dx
zm -= dz
ym = mymap.calcHeight(xm, zm) + avhgt
elif k == ord('a'):
roll += 2.0
elif k == ord('d'):
roll -= 2.0
elif k == ord('l'):
rx, ry, rz = CAMERA.camera_3d.euler_angles()
CAMERA.move_camera((xm, ym, zm), ry, rx, rz) # default to absolute rotations
print(rx, ry, rz)
l_or_k_pressed = True
elif k == ord('k'):
vector = CAMERA.get_direction()
if start_vector is not None:
CAMERA.camera_3d.r_mtrx = CAMERA.camera_3d.matrix_from_two_vecors(start_vector, vector)
''' The above process will not preserve the z axis rotation compare
with the following system
_, _, rz = CAMERA.camera_3d.euler_angles() # get Euler z rotation
rx, ry, _ = CAMERA.camera_3d.euler_angles( # get required x and y rotations to align vectors.
CAMERA.camera_3d.matrix_from_two_vecors(start_vector, vector))
CAMERA.move_camera((xm, ym, zm), ry, rx, rz)'''
print(CAMERA.camera_3d.r_mtrx)
l_or_k_pressed = True
elif k == ord('m'): # for this to work there needs to be an alteration to the application of the rotation matrix above
start_vector = CAMERA.get_direction()
elif k == 112: #key P
pi3d.screenshot("forestWalk"+str(scshots)+".jpg")
scshots += 1
elif k == 10: #key RETURN
mc = 0
elif k == 27: #Escape key
mykeys.close()
mymouse.stop()
DISPLAY.stop()
break
halfsize = mapsize / 2.0
xm = (xm + halfsize) % mapsize - halfsize # wrap location to stay on map -500 to +500
zm = (zm + halfsize) % mapsize - halfsize
rot, tilt = mymouse.velocity()
rot *= -1.0
if not l_or_k_pressed: #to stop overwriting move_camera() after pressing l
CAMERA.move_camera((xm, ym, zm), rot, tilt, roll, absolute=False)
rot, tilt, roll = 0.0, 0.0, 0.0
myecube.position(xm, ym, zm)
for i in range(2):
CAMERA.start_capture(i)
monument.draw()
mymap.draw()
if abs(xm) > 300:
mymap.position(math.copysign(1000,xm), 0.0, 0.0)
mymap.draw()
if abs(zm) > 300:
mymap.position(0.0, 0.0, math.copysign(1000,zm))
mymap.draw()
if abs(xm) > 300:
mymap.position(math.copysign(1000,xm), 0.0, math.copysign(1000,zm))
mymap.draw()
mymap.position(0.0, 0.0, 0.0)
myecube.draw()
mytrees3.draw()
mytrees2.draw()
mytrees1.draw()
CAMERA.end_capture(i)
CAMERA.draw()