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TriceratopsModel.py
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TriceratopsModel.py
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#!/usr/bin/python
from __future__ import absolute_import, division, print_function, unicode_literals
""" large panda3d egg file with detailed texture
TODO it would be nice to show a comparison with a low poly version of this
with normal mapping for the details of the model.
"""
import demo
import pi3d
# Setup display and initialise pi3d
DISPLAY = pi3d.Display.create(x=50, y=50, w=-100, h=-100,
background = (0.2, 0.4, 0.6, 1), frames_per_second=30)
shader = pi3d.Shader('uv_light')
#========================================
# load model_loadmodel
mymodel = pi3d.Model(file_string='models/Triceratops/Triceratops.egg',
name='Triceratops', x=0, y=-1, z=40,
sx=0.005, sy=0.005, sz=0.005)
mymodel.set_shader(shader)
# Fetch key presses
mykeys = pi3d.Keyboard()
while 1:
DISPLAY.clear()
mymodel.draw()
mymodel.rotateIncZ(0.001)
mymodel.rotateIncX(-0.00317543)
mymodel.rotateIncY(0.11)
k = mykeys.read()
if k >-1:
if k==112: pi3d.screenshot('Triceratops.jpg')
elif k==27:
mykeys.close()
DISPLAY.destroy()
break
else:
print(k)
DISPLAY.swap_buffers()