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build-game-client.yml
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name: "Build CosmicKube game client"
on: push
env:
GODOT_VERSION: 4.2.1
EXPORT_NAME: CosmicKube
PROJECT_PATH: game-source
jobs:
export-web:
name: "Export for Web"
runs-on: ubuntu-20.04
container:
image: barichello/godot-ci:4.2.1
steps:
- name: Checkout
uses: actions/checkout@v4
with:
lfs: true
- name: Setup
run: |
mkdir -v -p ~/.local/share/godot/export_templates/
mv /root/.local/share/godot/export_templates/${GODOT_VERSION}.stable ~/.local/share/godot/export_templates/${GODOT_VERSION}.stable
- name: Web Build
run: |
mkdir -v -p build/web
cd $PROJECT_PATH
godot --headless --verbose --export-release "Web" ../build/web/index.html 2>&1 | tee output.txt
echo Reading build logs...
if search="$(cat output.txt | grep 'ERROR: Project export')"
then
echo "Build failed!"
exit 1
else
echo "Build succeeded!"
exit 0
fi ;
- name: Create staticwebapp.config.json
run: |
cd build/
echo ${{ vars.STATIC_WEB_APP_CONFIG }} > staticwebapp.config.json
- name: Upload Artifact
uses: actions/upload-artifact@v1
with:
name: web
path: build/web
- name: Publish to Azure Static Web Apps
id: publishto
uses: Azure/static-web-apps-deploy@v1
with:
azure_static_web_apps_api_token: ${{ secrets.AZURE_STATIC_WEB_APPS_API_TOKEN }}
repo_token: ${{ secrets.GITHUB_TOKEN }} # Used for GitHub integrations (i.e. PR comments)
action: "upload"
###### Repository/Build Configurations ######
app_location: "build/web"
skip_app_build: true
###### End of Repository/Build Configurations ######