This repository has been archived by the owner on Jul 19, 2021. It is now read-only.
forked from paulmach/orb
-
Notifications
You must be signed in to change notification settings - Fork 0
/
Copy pathbenchmarks_test.go
133 lines (105 loc) · 2.65 KB
/
benchmarks_test.go
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
package quadtree
import (
"math"
"math/rand"
"testing"
"github.com/planetfederal/orb"
"github.com/planetfederal/orb/planar"
)
func BenchmarkAdd(b *testing.B) {
r := rand.New(rand.NewSource(22))
qt := New(orb.Bound{Min: orb.Point{0, 0}, Max: orb.Point{1, 1}})
b.ReportAllocs()
b.ResetTimer()
for i := 0; i < b.N; i++ {
qt.Add(orb.Point{r.Float64(), r.Float64()})
}
}
func BenchmarkRandomFind1000(b *testing.B) {
r := rand.New(rand.NewSource(42))
qt := New(orb.Bound{Min: orb.Point{0, 0}, Max: orb.Point{1, 1}})
for i := 0; i < 1000; i++ {
qt.Add(orb.Point{r.Float64(), r.Float64()})
}
b.ReportAllocs()
b.ResetTimer()
for i := 0; i < b.N; i++ {
qt.Find(orb.Point{r.Float64(), r.Float64()})
}
}
func BenchmarkRandomFind1000Naive(b *testing.B) {
r := rand.New(rand.NewSource(42))
qt := New(orb.Bound{Min: orb.Point{0, 0}, Max: orb.Point{1, 1}})
points := []orb.Point{}
for i := 0; i < 1000; i++ {
p := orb.Point{r.Float64(), r.Float64()}
qt.Add(p)
points = append(points, p)
}
b.ReportAllocs()
b.ResetTimer()
for i := 0; i < b.N; i++ {
looking := orb.Point{r.Float64(), r.Float64()}
min := math.MaxFloat64
var best orb.Point
for _, p := range points {
if d := planar.DistanceSquared(looking, p); d < min {
min = d
best = p
}
}
_ = best
}
}
func BenchmarkRandomInBound1000(b *testing.B) {
r := rand.New(rand.NewSource(43))
qt := New(orb.Bound{Min: orb.Point{0, 0}, Max: orb.Point{1, 1}})
for i := 0; i < 1000; i++ {
qt.Add(orb.Point{r.Float64(), r.Float64()})
}
b.ReportAllocs()
b.ResetTimer()
for i := 0; i < b.N; i++ {
p := orb.Point{r.Float64(), r.Float64()}
qt.InBound(nil, p.Bound().Pad(0.1))
}
}
func BenchmarkRandomInBound1000Naive(b *testing.B) {
r := rand.New(rand.NewSource(43))
qt := New(orb.Bound{Min: orb.Point{0, 0}, Max: orb.Point{1, 1}})
points := []orb.Point{}
for i := 0; i < 1000; i++ {
p := orb.Point{r.Float64(), r.Float64()}
qt.Add(p)
points = append(points, p)
}
b.ReportAllocs()
b.ResetTimer()
var near []orb.Point
for i := 0; i < b.N; i++ {
p := orb.Point{r.Float64(), r.Float64()}
b := orb.Bound{Min: p, Max: p}
b = b.Pad(0.1)
near = near[:0]
for _, p := range points {
if b.Contains(p) {
near = append(near, p)
}
}
_ = len(near)
}
}
func BenchmarkRandomInBound1000Buf(b *testing.B) {
r := rand.New(rand.NewSource(43))
qt := New(orb.Bound{Min: orb.Point{0, 0}, Max: orb.Point{1, 1}})
for i := 0; i < 1000; i++ {
qt.Add(orb.Point{r.Float64(), r.Float64()})
}
var buf []orb.Pointer
b.ReportAllocs()
b.ResetTimer()
for i := 0; i < b.N; i++ {
p := orb.Point{r.Float64(), r.Float64()}
buf = qt.InBound(buf, p.Bound().Pad(0.1))
}
}