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I've been attempting to import a draco compressed .glb into playcanvas, however, it seems the meshes are broken when viewing in playcanvas. It seems almost like a quantisation/decoding error or something as the vertex count is not the same between blender and playcanvas - also it doesn't seem to happen on all assets I've tested with. I've attached examples below in playcanvas model viewer, blender and babylonjs.
The text was updated successfully, but these errors were encountered:
tonetechnician
changed the title
Incorrect mesh creation in playcanvas when loading draco compressed .glb
Draco mesh imported incorrectly in playcanvas when loading draco compressed .glb
Feb 23, 2025
tonetechnician
changed the title
Draco mesh imported incorrectly in playcanvas when loading draco compressed .glb
Draco mesh imported incorrectly when loading draco compressed .glb
Feb 23, 2025
Hey there,
I've been attempting to import a draco compressed .glb into playcanvas, however, it seems the meshes are broken when viewing in playcanvas. It seems almost like a quantisation/decoding error or something as the vertex count is not the same between blender and playcanvas - also it doesn't seem to happen on all assets I've tested with. I've attached examples below in playcanvas model viewer, blender and babylonjs.
Model viewer
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Blender

Babylon
Here is a link to the asset in question
https://drive.google.com/file/d/1C43h8pXEVlsEXUdeipz3i5XUt2Ty_Uvr/view?usp=sharing
The text was updated successfully, but these errors were encountered: