Releases: playcanvas/engine
Releases · playcanvas/engine
v0.171.4
- [FIX] Typo from previous texture state optimization
v0.171.3
- Optimize out a number of texture state WebGL calls
v0.172.2
- [FIX] Typo in meshInstance material asset loading
v0.171.1
- [FIX] Prefiltered data mipmapping on iOS
v0.169.20
- Removed scene_pickmaterial.js
- Removed debug shapes from components
v0.169.19
- [REVERT FIX] Do not initialize scripts multiple times
v0.169.18
- [FIX] Do not initialize scripts multiple times
- [FIX] Material loading for engine-only users when materials have no textures
v0.169.14
- [FIX] Corrently initialize specularity in GLSL
- [FIX] Shader generation should include normal if prefiltered cubemap is used
v0.169.11
- Added more events to pc.Application
- Added pc.script.createLoadingScreen
- Much better prefiltering of RGBM cubemaps
- Removed redundant shader compilations
- Support OES_element_index_uint
- Added option for flipping X when generating DP
- Update dirty status when doing stuff with serializable materials
- [FIX] Offset glossiness a bit to prevent flickering on Intel GPUs