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SLID3D10Texture - SLI D3D10 Texture

Description

Simple program which demonstrates SLI with Direct3D10 Texture interoperability with CUDA. The program creates a D3D10 Texture which is written to from a CUDA kernel. Direct3D then renders the results on the screen. A Direct3D Capable device is required.

Key Concepts

Performance Strategies, Graphics Interop, Image Processing, 2D Textures

Supported SM Architectures

SM 5.0 SM 5.2 SM 5.3 SM 6.0 SM 6.1 SM 7.0 SM 7.2 SM 7.5 SM 8.0 SM 8.6 SM 8.7 SM 9.0

Supported OSes

Windows

Supported CPU Architecture

x86_64

CUDA APIs involved

cuCtxPushCurrent, cuCtxPopCurrent

cudaGraphicsUnmapResources, cudaMalloc, cudaMallocPitch, cudaGetErrorString, cudaFree, cudaGraphicsResourceSetMapFlags, cudaGetLastError, cudaGraphicsMapResources, cudaGetDeviceCount, cudaMemset, cudaGraphicsUnregisterResource, cudaGraphicsSubResourceGetMappedArray, cudaGetDeviceProperties

Dependencies needed to build/run

DirectX

Prerequisites

Download and install the CUDA Toolkit 12.0 for your corresponding platform. Make sure the dependencies mentioned in Dependencies section above are installed.

Build and Run

Windows

The Windows samples are built using the Visual Studio IDE. Solution files (.sln) are provided for each supported version of Visual Studio, using the format:

*_vs<version>.sln - for Visual Studio <version>

Each individual sample has its own set of solution files in its directory:

To build/examine all the samples at once, the complete solution files should be used. To build/examine a single sample, the individual sample solution files should be used.

Note: Some samples require that the Microsoft DirectX SDK (June 2010 or newer) be installed and that the VC++ directory paths are properly set up (Tools > Options...). Check DirectX Dependencies section for details."

References (for more details)