diff --git a/src/network/mcpe/NetworkSession.php b/src/network/mcpe/NetworkSession.php index 98460bef3c..07b15a01b9 100644 --- a/src/network/mcpe/NetworkSession.php +++ b/src/network/mcpe/NetworkSession.php @@ -1055,8 +1055,7 @@ public function syncAbilities(Player $for) : void{ ]; $layers = [ - //TODO: dynamic flying speed! FINALLY!!!!!!!!!!!!!!!!! - new AbilitiesLayer(AbilitiesLayer::LAYER_BASE, $boolAbilities, 0.05, 0.1), + new AbilitiesLayer(AbilitiesLayer::LAYER_BASE, $boolAbilities, $for->getFlightSpeedMultiplier(), 0.1), ]; if(!$for->hasBlockCollision()){ //TODO: HACK! In 1.19.80, the client starts falling in our faux spectator mode when it clips into a diff --git a/src/player/Player.php b/src/player/Player.php index bf911a2ff2..de40f0abff 100644 --- a/src/player/Player.php +++ b/src/player/Player.php @@ -185,6 +185,8 @@ class Player extends Human implements CommandSender, ChunkListener, IPlayer{ private const MAX_REACH_DISTANCE_SURVIVAL = 7; private const MAX_REACH_DISTANCE_ENTITY_INTERACTION = 8; + public const DEFAULT_FLIGHT_SPEED_MULTIPLIER = 0.05; + public const TAG_FIRST_PLAYED = "firstPlayed"; //TAG_Long public const TAG_LAST_PLAYED = "lastPlayed"; //TAG_Long private const TAG_GAME_MODE = "playerGameType"; //TAG_Int @@ -286,6 +288,8 @@ public static function isValidUserName(?string $name) : bool{ protected bool $blockCollision = true; protected bool $flying = false; + protected float $flightSpeedMultiplier = self::DEFAULT_FLIGHT_SPEED_MULTIPLIER; + /** @phpstan-var positive-int|null */ protected ?int $lineHeight = null; protected string $locale = "en_US"; @@ -519,6 +523,41 @@ public function isFlying() : bool{ return $this->flying; } + /** + * Sets the player's flight speed multiplier. + * + * Normal flying speed in blocks-per-tick is (multiplier * 10) blocks per tick. + * When sprint-flying, this is doubled to 20. + * + * If set to zero, the player will not be able to move in the xz plane when flying. + * Negative values will invert the controls. + * + * Note: Movement speed attribute does not influence flight speed. + * + * @see Player::DEFAULT_FLIGHT_SPEED_MULTIPLIER + */ + public function setFlightSpeedMultiplier(float $flightSpeedMultiplier) : void{ + if($this->flightSpeedMultiplier !== $flightSpeedMultiplier){ + $this->flightSpeedMultiplier = $flightSpeedMultiplier; + $this->getNetworkSession()->syncAbilities($this); + } + } + + /** + * Returns the player's flight speed multiplier. + * + * Normal flying speed in blocks-per-tick is (multiplier * 10) blocks per tick. + * When sprint-flying, this is doubled to 20. + * + * If set to zero, the player will not be able to move in the xz plane when flying. + * Negative values will invert the controls. + * + * @see Player::DEFAULT_FLIGHT_SPEED_MULTIPLIER + */ + public function getFlightSpeedMultiplier() : float{ + return $this->flightSpeedMultiplier; + } + public function setAutoJump(bool $value) : void{ if($this->autoJump !== $value){ $this->autoJump = $value;