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main.py
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from turtle import Screen
from snake import Snake
from food import Food
from score import Score
import time
screen = Screen()
screen.setup(width=600, height=600)
screen.bgcolor("black")
screen.title("Snake Game")
screen.tracer(0)
snake = Snake()
food = Food()
score = Score()
screen.listen()
screen.onkey(snake.up, "Up")
screen.onkey(snake.down, "Down")
screen.onkey(snake.left, "Left")
screen.onkey(snake.right, "Right")
sleep_time = 0.2
game_is_on = True
while game_is_on:
screen.update()
time.sleep(sleep_time)
snake.move()
# Detect collision with food
if snake.head.distance(food) < 15:
score.increase_score()
snake.extend_segment()
food.refresh()
if sleep_time > 0.05:
sleep_time -= 0.01
# Detect collision with wall
if snake.head.xcor() > 290 or snake.head.xcor() < -290 or snake.head.ycor() > 290 or snake.head.ycor() < -290:
sleep_time = 0.2
score.reset()
snake.reset()
for segment in snake.segments[1: len(snake.segments) - 1]:
if snake.head.distance(segment) < 5:
sleep_time = 0.2
score.reset()
snake.reset()
screen.exitonclick()