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The loading sprite is hardcoded to the embedded loading image. The start method should take a string argument that allows developers to specify a custom loading image. If left null/whitespace, the game should use the embedded image it currently uses.
The text was updated successfully, but these errors were encountered:
The loading sprite is hardcoded to the embedded loading image. The
start
method should take a string argument that allows developers to specify a custom loading image. If left null/whitespace, the game should use the embedded image it currently uses.The text was updated successfully, but these errors were encountered: