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The FPS is defined in the constructor and can't be changed once the interval timer starts. The engine should support:
fps
stop()
GameTime
restart()
The text was updated successfully, but these errors were encountered:
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The FPS is defined in the constructor and can't be changed once the interval timer starts. The engine should support:
fps
field should probably become a getter/setter with logic to update the timer intervals when changed.stop()
: the game should be able to be stopped entirely but this will have consequences forGameTime
when resuming.restart()
: once stop functionality is implemented, a helper should be written to stop and start the engine again.The text was updated successfully, but these errors were encountered: