Replies: 7 comments 20 replies
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I set the In fact, in the FAQ section, |
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The gamma curve of these LCDs seems to be what's most off and also i don't know if your laptop/PC monitor is calibrated. So there are many variables. 1.8 seems to be roughly right to me. I compared to my own GBA SP using a gradient from black to white which shows the gamma curve. Also note that N3DS XL IPS LCDs crush blacks very noticeably. Near black most color bars pretty much disappear. |
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I might have a fix for the gamma issue. Turns out we know the gamma curves for certain LCDs Nintendo uses and can apply some small correction to get it to match gamma 2.2 roughly. |
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I have New 3DS XL with upper IPS screen. For me the biggest issue is not gamma, but colors temperature. On my unit colors look to cold, rather blueish. Hardly to even talking about proper brightness with that issue. |
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How is that build? Note that the gbaGamma, lcdGamma, brightness and contrast settings don't do anything in this build. It should noticeably improve the colors (with and without color correction) and not crush the details. open_agb_firm_curve_correction.zip |
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I've tried different values and it just looks desaturated to me. Golden Sun looks brownish, for example. It must be a hardware issue, but maybe the color could be saturated a little to fix it? |
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Added a new release that has the new gamma curves implemented. |
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I just enabled the gba color correciton profile on my N3ds xl with IPS screens. I used the recommended gamma of 1.8, but even with the brightness all the way up, the screen still looks kind of dark/muddy compared to the screenshots of the profile in action here.
I'm sure this is due to variations in calibration between units, but what can I change to make the color profile look a big brighter without sacrificing color accuracy? Should I bump the gamma number up to 1.9 or 2.0? Or back down?
Anyone else have good results?
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