From 5cf2f7956bb38c8e33b2315cd8cde1b45a1498fb Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Wojciech=20Przy=C5=82uski?= Date: Fri, 8 Mar 2024 11:06:36 +0100 Subject: [PATCH] make build --- index.46841683.js | 2 + index.46841683.js.map | 1 + index.6910ad39.css | 2 + index.6910ad39.css.map | 1 + index.971c2ea4.css | 189 ++++++++ index.971c2ea4.css.map | 1 + index.b8fca702.js | 957 +++++++++++++++++++++++++++++++++++++++++ index.b8fca702.js.map | 1 + index.fe26735c.js | 2 + index.fe26735c.js.map | 1 + index.html | 1 + 11 files changed, 1158 insertions(+) create mode 100644 index.46841683.js create mode 100644 index.46841683.js.map create mode 100644 index.6910ad39.css create mode 100644 index.6910ad39.css.map create mode 100644 index.971c2ea4.css create mode 100644 index.971c2ea4.css.map create mode 100644 index.b8fca702.js create mode 100644 index.b8fca702.js.map create mode 100644 index.fe26735c.js create mode 100644 index.fe26735c.js.map create mode 100644 index.html diff --git a/index.46841683.js b/index.46841683.js new file mode 100644 index 000000000..95e406bcb --- /dev/null +++ b/index.46841683.js @@ -0,0 +1,2 @@ +const t=new class{constructor(t){this.initialState=t,this.initialStateRestart=t?t.map(t=>t.map(t=>t)):[[0,0,0,0],[0,0,0,0],[0,0,0,0],[0,0,0,0]],this.state=t||[[0,0,0,0],[0,0,0,0],[0,0,0,0],[0,0,0,0]],this.score=0,this.status="idle",this.isMerged=[[!1,!1,!1,!1],[!1,!1,!1,!1],[!1,!1,!1,!1],[!1,!1,!1,!1]]}moveLeft(){if("playing"!==this.status)return;let t=!1;for(let e=0;e0&&(0===this.state[e][i-1]||this.state[e][i-1]===this.state[e][i]);)if(0===this.state[e][i-1])this.state[e][i-1]=this.state[e][i],this.state[e][i]=0,t=!0,i--;else if(this.state[e][i-1]!==this.state[e][i]||this.isMerged[e][i-1])break;else this.state[e][i-1]*=2,this.state[e][i]=0,this.score+=this.state[e][i-1],this.isMerged[e][i-1]=!0,t=!0}t&&(this.isMerged.forEach(t=>t.fill(!1)),this.generateNewTiles())}moveRight(){if("playing"!==this.status)return;let t=!1;for(let e=0;e=0;s--)if(0!==this.state[e][s]){let i=s;for(;it.fill(!1)),this.generateNewTiles())}moveUp(){if("playing"!==this.status)return;let t=!1;for(let e=1;e0&&(0===this.state[i-1][s]||this.state[i-1][s]===this.state[i][s]);)if(0===this.state[i-1][s])this.state[i-1][s]=this.state[i][s],this.state[i][s]=0,t=!0,i--;else if(this.state[i-1][s]!==this.state[i][s]||this.isMerged[i-1][s])break;else this.state[i-1][s]*=2,this.score+=this.state[i-1][s],this.state[i][s]=0,t=!0,this.isMerged[i-1][s]=!0}t&&(this.isMerged.forEach(t=>t.fill(!1)),this.generateNewTiles())}moveDown(){if("playing"!==this.status)return;let t=!1;for(let e=this.state.length-2;e>=0;e--)for(let s=0;st.fill(!1)),this.generateNewTiles())}getScore(){return this.score}getState(){return this.getStatus(),this.state}getStatus(){return 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eslint-disable brace-style */ /* eslint-disable prettier/prettier */ \"use strict\";\nvar $a5fd07fa01589658$exports = {};\n/* eslint-disable max-len */ /* eslint-disable prettier/prettier */ /* eslint-disable brace-style */ \"use strict\";\n/**\n * This class represents the game.\n * Now it has a basic structure, that is needed for testing.\n * Feel free to add more props and methods if needed.\n */ class $a5fd07fa01589658$var$Game {\n /**\n * Creates a new game instance.\n *\n * @param {number[][]} initialState\n * The initial state of the board.\n * @default\n * [[0, 0, 0, 0],\n * [0, 0, 0, 0],\n * [0, 0, 0, 0],\n * [0, 0, 0, 0]]\n *\n * If passed, the board will be initialized with the provided\n * initial state.\n */ constructor(initialState){\n this.initialState = initialState;\n this.initialStateRestart = initialState ? initialState.map((row)=>row.map((cell)=>cell)) : [\n [\n 0,\n 0,\n 0,\n 0\n ],\n [\n 0,\n 0,\n 0,\n 0\n ],\n [\n 0,\n 0,\n 0,\n 0\n ],\n [\n 0,\n 0,\n 0,\n 0\n ]\n ];\n this.state = initialState || [\n [\n 0,\n 0,\n 0,\n 0\n ],\n [\n 0,\n 0,\n 0,\n 0\n ],\n [\n 0,\n 0,\n 0,\n 0\n ],\n [\n 0,\n 0,\n 0,\n 0\n ]\n ];\n this.score = 0;\n this.status = \"idle\";\n this.isMerged = [\n [\n false,\n false,\n false,\n false\n ],\n [\n false,\n false,\n false,\n false\n ],\n [\n false,\n false,\n false,\n false\n ],\n [\n false,\n false,\n false,\n false\n ]\n ];\n }\n moveLeft() {\n if (this.status !== \"playing\") return;\n let moved = false;\n for(let i = 0; i < this.state.length; i++){\n for(let j = 1; j < this.state[i].length; j++)if (this.state[i][j] !== 0) {\n let k = j;\n while(k > 0 && (this.state[i][k - 1] === 0 || this.state[i][k - 1] === this.state[i][k])){\n if (this.state[i][k - 1] === 0) {\n this.state[i][k - 1] = this.state[i][k];\n this.state[i][k] = 0;\n moved = true;\n k--;\n } else if (this.state[i][k - 1] === this.state[i][k] && !this.isMerged[i][k - 1]) {\n this.state[i][k - 1] *= 2;\n this.state[i][k] = 0;\n this.score += this.state[i][k - 1];\n this.isMerged[i][k - 1] = true;\n moved = true;\n } else break;\n }\n }\n }\n if (moved) {\n this.isMerged.forEach((row)=>row.fill(false));\n this.generateNewTiles();\n }\n }\n moveRight() {\n if (this.status !== \"playing\") return;\n let moved = false;\n for(let i = 0; i < this.state.length; i++){\n for(let j = this.state[i].length - 2; j >= 0; j--)if (this.state[i][j] !== 0) {\n let k = j;\n while(k < this.state[i].length - 1 && (this.state[i][k + 1] === 0 || this.state[i][k + 1] === this.state[i][k])){\n if (this.state[i][k + 1] === 0) {\n this.state[i][k + 1] = this.state[i][k];\n this.state[i][k] = 0;\n moved = true;\n k++;\n } else if (this.state[i][k + 1] === this.state[i][k] && !this.isMerged[i][k + 1]) {\n this.state[i][k + 1] *= 2;\n this.score += this.state[i][k + 1];\n this.state[i][k] = 0;\n moved = true;\n this.isMerged[i][k + 1] = true;\n } else break;\n }\n }\n }\n if (moved) {\n this.isMerged.forEach((row)=>row.fill(false));\n this.generateNewTiles();\n }\n }\n moveUp() {\n if (this.status !== \"playing\") return;\n let moved = false;\n for(let i = 1; i < this.state.length; i++){\n for(let j = 0; j < this.state[i].length; j++)if (this.state[i][j] !== 0) {\n let k = i;\n while(k > 0 && (this.state[k - 1][j] === 0 || this.state[k - 1][j] === this.state[k][j])){\n if (this.state[k - 1][j] === 0) {\n this.state[k - 1][j] = this.state[k][j];\n this.state[k][j] = 0;\n moved = true;\n k--;\n } else if (this.state[k - 1][j] === this.state[k][j] && !this.isMerged[k - 1][j]) {\n this.state[k - 1][j] *= 2;\n this.score += this.state[k - 1][j];\n this.state[k][j] = 0;\n moved = true;\n this.isMerged[k - 1][j] = true;\n } else break;\n }\n }\n }\n if (moved) {\n this.isMerged.forEach((row)=>row.fill(false));\n this.generateNewTiles();\n }\n }\n moveDown() {\n if (this.status !== \"playing\") return;\n let moved = false;\n for(let i = this.state.length - 2; i >= 0; i--){\n for(let j = 0; j < this.state[i].length; j++)if (this.state[i][j] !== 0) {\n let k = i;\n while(k < this.state.length - 1 && (this.state[k + 1][j] === 0 || this.state[k + 1][j] === this.state[k][j])){\n if (this.state[k + 1][j] === 0) {\n this.state[k + 1][j] = this.state[k][j];\n this.state[k][j] = 0;\n moved = true;\n k++;\n } else if (this.state[k + 1][j] === this.state[k][j] && !this.isMerged[k + 1][j]) {\n this.state[k + 1][j] *= 2;\n this.score += this.state[k + 1][j];\n this.state[k][j] = 0;\n moved = true;\n this.isMerged[k + 1][j] = true;\n } else break;\n }\n }\n }\n if (moved) {\n this.isMerged.forEach((row)=>row.fill(false));\n this.generateNewTiles();\n }\n }\n /**\n * @returns {number}\n */ getScore() {\n return this.score;\n }\n /**\n * @returns {number[][]}\n */ getState() {\n this.getStatus();\n return this.state;\n }\n /**\n * Returns the current game status.\n *\n * @returns {string} One of: 'idle', 'playing', 'win', 'lose'\n *\n * `idle` - the game has not started yet (the initial state);\n * `playing` - the game is in progress;\n * `win` - the game is won;\n * `lose` - the game is lost\n */ getStatus() {\n if (this.state.some((row)=>row.includes(2048))) this.status = \"win\";\n if (!this.canMove()) this.status = \"lose\";\n return this.status;\n }\n /**\n * Starts the game.\n */ start() {\n this.status = \"playing\";\n this.generateNewTiles();\n this.generateNewTiles();\n }\n /**\n * Resets the game.\n */ restart() {\n this.score = 0;\n this.status = \"idle\";\n this.state = this.initialStateRestart.map((row)=>[\n ...row\n ]);\n }\n // Add your own methods here\n generateNewTiles() {\n if (this.status === \"win\" || this.status === \"lose\") return;\n const emptyCells = [];\n for(let i = 0; i < this.state.length; i++){\n for(let j = 0; j < this.state[i].length; j++)if (this.state[i][j] === 0) emptyCells.push({\n row: i,\n col: j\n });\n }\n if (emptyCells.length > 0) {\n const randomIndex = Math.floor(Math.random() * emptyCells.length);\n const { row: row, col: col } = emptyCells[randomIndex];\n this.state[row][col] = Math.random() < 0.9 ? 2 : 4;\n }\n }\n canMove() {\n for(let i = 0; i < this.state.length; i++)for(let j = 0; j < this.state[i].length; j++){\n if (this.state[i][j] === 0 || j < this.state[i].length - 1 && this.state[i][j] === this.state[i][j + 1] || i < this.state.length - 1 && this.state[i][j] === this.state[i + 1][j]) return true;\n }\n return false;\n }\n}\n$a5fd07fa01589658$exports = $a5fd07fa01589658$var$Game;\n\n\nconst $09e991522ca7e64e$var$game = new $a5fd07fa01589658$exports([\n [\n 1024,\n 1024,\n 2,\n 4\n ],\n [\n 4,\n 2,\n 4,\n 2\n ],\n [\n 2,\n 4,\n 2,\n 4\n ],\n [\n 0,\n 2,\n 4,\n 2\n ]\n]);\n// Write your code here\nfunction $09e991522ca7e64e$var$initializeGame() {\n const buttonStart = document.querySelector(\".start\");\n buttonStart.addEventListener(\"click\", ()=>{\n if (buttonStart.classList.contains(\"start\")) {\n $09e991522ca7e64e$var$game.start();\n buttonStart.classList.remove(\"start\");\n buttonStart.classList.add(\"restart\");\n buttonStart.textContent = \"Restart\";\n } else {\n $09e991522ca7e64e$var$game.restart();\n buttonStart.classList.remove(\"restart\");\n buttonStart.classList.add(\"start\");\n buttonStart.textContent = \"Start\";\n }\n $09e991522ca7e64e$var$updateUI();\n });\n document.addEventListener(\"keydown\", (eventKey)=>{\n if ([\n \"ArrowLeft\",\n \"ArrowRight\",\n \"ArrowUp\",\n \"ArrowDown\"\n ].includes(eventKey.key)) eventKey.preventDefault();\n if ($09e991522ca7e64e$var$game.getStatus() === \"playing\") {\n switch(eventKey.key){\n case \"ArrowLeft\":\n $09e991522ca7e64e$var$game.moveLeft();\n break;\n case \"ArrowRight\":\n $09e991522ca7e64e$var$game.moveRight();\n break;\n case \"ArrowUp\":\n $09e991522ca7e64e$var$game.moveUp();\n break;\n case \"ArrowDown\":\n $09e991522ca7e64e$var$game.moveDown();\n break;\n }\n $09e991522ca7e64e$var$updateUI();\n $09e991522ca7e64e$var$game.getStatus();\n }\n });\n}\nfunction $09e991522ca7e64e$var$updateUI() {\n const scoreElement = document.querySelector(\".game-score\");\n scoreElement.textContent = $09e991522ca7e64e$var$game.getScore();\n const state = $09e991522ca7e64e$var$game.getState();\n const cells = document.querySelectorAll(\".field-cell\");\n let index = 0;\n for(let i = 0; i < state.length; i++)for(let j = 0; j < state[i].length; j++){\n cells[index].textContent = state[i][j] !== 0 ? state[i][j] : \"\";\n cells[index].className = \"field-cell\";\n if (state[i][j] !== 0) cells[index].classList.add(`field-cell--${state[i][j]}`);\n index++;\n }\n const gameStatus = $09e991522ca7e64e$var$game.getStatus();\n const messageStart = document.querySelector(\".message-start\");\n const messageWin = document.querySelector(\".message-win\");\n const messageLose = document.querySelector(\".message-lose\");\n if (gameStatus === \"playing\") messageStart.classList.add(\"hidden\");\n else if (gameStatus === \"win\") messageWin.classList.remove(\"hidden\");\n else if (gameStatus === \"lose\") messageLose.classList.remove(\"hidden\");\n else {\n messageStart.classList.remove(\"hidden\");\n messageWin.classList.add(\"hidden\");\n messageLose.classList.add(\"hidden\");\n }\n}\ndocument.addEventListener(\"DOMContentLoaded\", $09e991522ca7e64e$var$initializeGame);\n\n\n//# sourceMappingURL=index.46841683.js.map\n","/* eslint-disable brace-style */\n/* eslint-disable prettier/prettier */\n'use strict';\n\n// Uncomment the next lines to use your game instance in the browser\nconst Game = require('../modules/Game.class');\nconst game = new Game(\n [\n [1024, 1024, 2, 4],\n [4, 2, 4, 2],\n [2, 4, 2, 4],\n [0, 2, 4, 2],\n ],\n);\n\n// Write your code here\nfunction initializeGame()\n{\n const buttonStart = document.querySelector('.start');\n\n buttonStart.addEventListener('click', () =>\n {\n if (buttonStart.classList.contains('start'))\n {\n game.start();\n buttonStart.classList.remove('start');\n buttonStart.classList.add('restart');\n buttonStart.textContent = 'Restart';\n }\n else\n {\n game.restart();\n buttonStart.classList.remove('restart');\n buttonStart.classList.add('start');\n buttonStart.textContent = 'Start';\n }\n\n updateUI();\n });\n\n document.addEventListener('keydown', (eventKey) =>\n {\n if (\n ['ArrowLeft', 'ArrowRight', 'ArrowUp', 'ArrowDown'].includes(eventKey.key)\n )\n {\n eventKey.preventDefault();\n }\n\n if (game.getStatus() === 'playing')\n {\n switch (eventKey.key)\n {\n case 'ArrowLeft':\n game.moveLeft();\n break;\n case 'ArrowRight':\n game.moveRight();\n break;\n case 'ArrowUp':\n game.moveUp();\n break;\n case 'ArrowDown':\n game.moveDown();\n break;\n }\n updateUI();\n game.getStatus();\n }\n });\n}\n\nfunction updateUI()\n{\n const scoreElement = document.querySelector('.game-score');\n\n scoreElement.textContent = game.getScore();\n\n const state = game.getState();\n\n const cells = document.querySelectorAll('.field-cell');\n let index = 0;\n\n for (let i = 0; i < state.length; i++)\n {\n for (let j = 0; j < state[i].length; j++)\n {\n cells[index].textContent = state[i][j] !== 0 ? state[i][j] : '';\n cells[index].className = 'field-cell';\n\n if (state[i][j] !== 0)\n {\n cells[index].classList.add(`field-cell--${state[i][j]}`);\n }\n index++;\n }\n }\n\n const gameStatus = game.getStatus();\n\n const messageStart = document.querySelector('.message-start');\n const messageWin = document.querySelector('.message-win');\n const messageLose = document.querySelector('.message-lose');\n\n if (gameStatus === 'playing')\n {\n messageStart.classList.add('hidden');\n }\n else if (gameStatus === 'win')\n {\n messageWin.classList.remove('hidden');\n }\n else if (gameStatus === 'lose')\n {\n messageLose.classList.remove('hidden');\n }\n else\n {\n messageStart.classList.remove('hidden');\n messageWin.classList.add('hidden');\n messageLose.classList.add('hidden');\n }\n}\n\ndocument.addEventListener('DOMContentLoaded', initializeGame);\n","/* eslint-disable max-len */\n/* eslint-disable prettier/prettier */\n/* eslint-disable brace-style */\n'use strict';\n\n/**\n * This class represents the game.\n * Now it has a basic structure, that is needed for testing.\n * Feel free to add more props and methods if needed.\n */\nclass Game\n{\n /**\n * Creates a new game instance.\n *\n * @param {number[][]} initialState\n * The initial state of the board.\n * @default\n * [[0, 0, 0, 0],\n * [0, 0, 0, 0],\n * [0, 0, 0, 0],\n * [0, 0, 0, 0]]\n *\n * If passed, the board will be initialized with the provided\n * initial state.\n */\n constructor(initialState)\n {\n this.initialState = initialState;\n\n this.initialStateRestart = initialState ? initialState.map(row => row.map(cell => cell)) : [\n [0, 0, 0, 0],\n [0, 0, 0, 0],\n [0, 0, 0, 0],\n [0, 0, 0, 0],\n ];\n\n this.state = initialState || [\n [0, 0, 0, 0],\n [0, 0, 0, 0],\n [0, 0, 0, 0],\n [0, 0, 0, 0],\n ];\n\n this.score = 0;\n this.status = 'idle';\n\n this.isMerged = [\n [false, false, false, false],\n [false, false, false, false],\n [false, false, false, false],\n [false, false, false, false],\n ];\n }\n\n moveLeft()\n {\n if (this.status !== 'playing')\n {\n return;\n }\n\n let moved = false;\n\n for (let i = 0; i < this.state.length; i++)\n {\n for (let j = 1; j < this.state[i].length; j++)\n {\n if (this.state[i][j] !== 0)\n {\n let k = j;\n\n while (k > 0 && (this.state[i][k - 1] === 0 || this.state[i][k - 1] === this.state[i][k]))\n {\n if (this.state[i][k - 1] === 0)\n {\n this.state[i][k - 1] = this.state[i][k];\n this.state[i][k] = 0;\n moved = true;\n k--;\n }\n else if (this.state[i][k - 1] === this.state[i][k] && !this.isMerged[i][k - 1])\n {\n this.state[i][k - 1] *= 2;\n this.state[i][k] = 0;\n this.score += this.state[i][k - 1];\n this.isMerged[i][k - 1] = true;\n moved = true;\n }\n else\n {\n break;\n }\n }\n }\n }\n }\n\n if (moved)\n {\n this.isMerged.forEach(row => row.fill(false));\n this.generateNewTiles();\n }\n }\n\n moveRight()\n {\n if (this.status !== 'playing')\n {\n return;\n }\n\n let moved = false;\n\n for (let i = 0; i < this.state.length; i++)\n {\n for (let j = this.state[i].length - 2; j >= 0; j--)\n {\n if (this.state[i][j] !== 0)\n {\n let k = j;\n\n while (k < this.state[i].length - 1 && (this.state[i][k + 1] === 0 || this.state[i][k + 1] === this.state[i][k]))\n {\n if (this.state[i][k + 1] === 0)\n {\n this.state[i][k + 1] = this.state[i][k];\n this.state[i][k] = 0;\n moved = true;\n k++;\n }\n else if (this.state[i][k + 1] === this.state[i][k] && !this.isMerged[i][k + 1])\n {\n this.state[i][k + 1] *= 2;\n this.score += this.state[i][k + 1];\n this.state[i][k] = 0;\n moved = true;\n this.isMerged[i][k + 1] = true;\n }\n else\n {\n break;\n }\n }\n }\n }\n }\n\n if (moved)\n {\n this.isMerged.forEach(row => row.fill(false));\n this.generateNewTiles();\n }\n }\n\n moveUp()\n {\n if (this.status !== 'playing')\n {\n return;\n }\n\n let moved = false;\n\n for (let i = 1; i < this.state.length; i++)\n {\n for (let j = 0; j < this.state[i].length; j++)\n {\n if (this.state[i][j] !== 0)\n {\n let k = i;\n\n while (k > 0 && (this.state[k - 1][j] === 0 || this.state[k - 1][j] === this.state[k][j]))\n {\n if (this.state[k - 1][j] === 0)\n {\n this.state[k - 1][j] = this.state[k][j];\n this.state[k][j] = 0;\n moved = true;\n k--;\n }\n else if (this.state[k - 1][j] === this.state[k][j] && !this.isMerged[k - 1][j])\n {\n this.state[k - 1][j] *= 2;\n this.score += this.state[k - 1][j];\n this.state[k][j] = 0;\n moved = true;\n this.isMerged[k - 1][j] = true;\n }\n else\n {\n break;\n }\n }\n }\n }\n }\n\n if (moved)\n {\n this.isMerged.forEach(row => row.fill(false));\n this.generateNewTiles();\n }\n }\n\n moveDown()\n {\n if (this.status !== 'playing')\n {\n return;\n }\n\n let moved = false;\n\n for (let i = this.state.length - 2; i >= 0; i--)\n {\n for (let j = 0; j < this.state[i].length; j++)\n {\n if (this.state[i][j] !== 0)\n {\n let k = i;\n\n while (k < this.state.length - 1 && (this.state[k + 1][j] === 0 || this.state[k + 1][j] === this.state[k][j]))\n {\n if (this.state[k + 1][j] === 0)\n {\n this.state[k + 1][j] = this.state[k][j];\n this.state[k][j] = 0;\n moved = true;\n k++;\n }\n else if (this.state[k + 1][j] === this.state[k][j] && !this.isMerged[k + 1][j])\n {\n this.state[k + 1][j] *= 2;\n this.score += this.state[k + 1][j];\n this.state[k][j] = 0;\n moved = true;\n this.isMerged[k + 1][j] = true;\n }\n else\n {\n break;\n }\n }\n }\n }\n }\n\n if (moved)\n {\n this.isMerged.forEach(row => row.fill(false));\n this.generateNewTiles();\n }\n\n }\n\n /**\n * @returns {number}\n */\n getScore()\n {\n return this.score;\n }\n\n /**\n * @returns {number[][]}\n */\n getState()\n {\n this.getStatus();\n\n return this.state;\n }\n\n /**\n * Returns the current game status.\n *\n * @returns {string} One of: 'idle', 'playing', 'win', 'lose'\n *\n * `idle` - the game has not started yet (the initial state);\n * `playing` - the game is in progress;\n * `win` - the game is won;\n * `lose` - the game is lost\n */\n getStatus()\n {\n if (this.state.some(row => row.includes(2048)))\n {\n this.status = 'win';\n }\n\n if (!this.canMove())\n {\n this.status = 'lose';\n }\n\n return this.status;\n }\n\n /**\n * Starts the game.\n */\n start()\n {\n this.status = 'playing';\n this.generateNewTiles();\n this.generateNewTiles();\n }\n\n /**\n * Resets the game.\n */\n restart()\n {\n this.score = 0;\n this.status = 'idle';\n this.state = this.initialStateRestart.map(row => [...row]);\n }\n\n // Add your own methods here\n generateNewTiles()\n {\n\n if (this.status === 'win' || this.status === 'lose')\n {\n return;\n }\n\n const emptyCells = [];\n\n for (let i = 0; i < this.state.length; i++)\n {\n for (let j = 0; j < this.state[i].length; j++)\n {\n if (this.state[i][j] === 0)\n {\n emptyCells.push({\n row: i,\n col: j,\n });\n }\n }\n }\n\n if (emptyCells.length > 0)\n {\n const randomIndex = Math.floor(Math.random() * emptyCells.length);\n const { row, col } = emptyCells[randomIndex];\n\n this.state[row][col] = Math.random() < 0.9 ? 2 : 4;\n }\n }\n\n canMove()\n {\n for (let i = 0; i < this.state.length; i++)\n {\n for (let j = 0; j < this.state[i].length; j++)\n {\n if (\n this.state[i][j] === 0\n || (j < this.state[i].length - 1 && this.state[i][j] === this.state[i][j + 1])\n || (i < this.state.length - 1 && this.state[i][j] === this.state[i + 1][j])\n )\n {\n return true;\n }\n }\n }\n\n return false;\n }\n}\n\nmodule.exports = Game;\n"],"names":["$09e991522ca7e64e$var$game","constructor","initialState","initialStateRestart","map","row","cell","state","score","status","isMerged","moveLeft","moved","i","length","j","k","forEach","fill","generateNewTiles","moveRight","moveUp","moveDown","getScore","getState","getStatus","some","includes","canMove","start","restart","emptyCells","push","col","randomIndex","Math","floor","random","$09e991522ca7e64e$var$updateUI","scoreElement","document","querySelector","textContent","cells","querySelectorAll","index","className","classList","add","gameStatus","messageStart","messageWin","messageLose","remove","addEventListener","buttonStart","contains","eventKey","key","preventDefault"],"version":3,"file":"index.46841683.js.map"} \ No newline at end of file diff --git a/index.6910ad39.css b/index.6910ad39.css new file mode 100644 index 000000000..3cd0f3b4d --- /dev/null +++ b/index.6910ad39.css @@ -0,0 +1,2 @@ +body{background:#fbf8ef;-ms-flex-pack:center;justify-content:center;-ms-flex-align:center;align-items:center;min-height:100vh;margin:0;font-family:sans-serif;font-size:24px;font-weight:900;display:-ms-flexbox;display:flex}.field-cell{color:#776e65;box-sizing:border-box;text-align:center;vertical-align:center;-webkit-user-select:none;-ms-user-select:none;user-select:none;background:#d6cdc4;border-radius:5px;width:75px;height:75px}.field-cell--2{background:#eee4da}.field-cell--4{background:#ede0c8}.field-cell--8{color:#f9f6f2;background:#f2b179}.field-cell--16{color:#f9f6f2;background:#f59563}.field-cell--32{color:#f9f6f2;background:#f67c5f}.field-cell--64{color:#f9f6f2;background:#f65e3b}.field-cell--128{color:#f9f6f2;background:#edcf72}.field-cell--256{color:#f9f6f2;background:#edcc61}.field-cell--512{color:#f9f6f2;background:#edc850}.field-cell--1024{color:#f9f6f2;background:#edc53f}.field-cell--2048{color:#f9f6f2;background:#edc22e}.game-field{border-spacing:10px;background:#bbada0;border-radius:5px}.game-header{box-sizing:border-box;-ms-flex-pack:justify;justify-content:space-between;width:100%;margin-bottom:24px;padding:10px;display:-ms-flexbox;display:flex}h1{color:#f9f6f2;box-sizing:border-box;background:#edc22e;border-radius:5px;-ms-flex-pack:center;justify-content:center;-ms-flex-align:center;align-items:center;width:75px;height:75px;margin:0;font-size:24px;display:-ms-flexbox;display:flex}.info{color:#776e65;box-sizing:border-box;background:#d6cdc4;border-radius:5px;-ms-flex-direction:column;flex-direction:column;-ms-flex-pack:center;justify-content:center;-ms-flex-align:center;align-items:center;width:75px;height:75px;margin:0 8px 0 0;font-size:16px;display:-ms-flexbox;display:flex}.controls{display:-ms-flexbox;display:flex}.button{cursor:pointer;color:#f9f6f2;border:none;border-radius:5px;width:75px;height:75px;font-family:sans-serif;font-size:16px;font-weight:700;transition:background .25s}.start{background:#1dae28;font-size:20px}.start:hover{background:#179921}.restart{background:#f1b2b2}.restart:hover{background:#f87474}.message{box-sizing:border-box;color:#776e65;text-align:center;background:#d6cdc4;border-radius:5px;width:100%;padding:10px;font-size:20px}.hidden{display:none}.container{-ms-flex-direction:column;flex-direction:column;-ms-flex-align:center;align-items:center;width:350px;display:-ms-flexbox;display:flex}.message-win{color:#f9f6f2;background:#edc22e}.message-container{width:100%;height:150px} +/*# sourceMappingURL=index.6910ad39.css.map */ diff --git a/index.6910ad39.css.map b/index.6910ad39.css.map new file mode 100644 index 000000000..747fdd5ba --- /dev/null +++ b/index.6910ad39.css.map @@ -0,0 +1 @@ +{"mappings":"ACAA,8NAYA,mNAWE,kCAIA,kCAIA,gDAKA,iDAKA,iDAKA,iDAKA,kDAKA,kDAKA,kDAKA,mDAKA,mDAMF,qEAMA,mKASA,iPAcA,4SAeA,2CAIA,2KAcA,yCAIE,gCAKF,4BAGE,kCAKF,2IAWA,qBAIA,iJAOA,8CAKA","sources":["index.6910ad39.css","src/styles/main.scss"],"sourcesContent":["body {\n background: #fbf8ef;\n -ms-flex-pack: center;\n justify-content: center;\n -ms-flex-align: center;\n align-items: center;\n min-height: 100vh;\n margin: 0;\n font-family: sans-serif;\n font-size: 24px;\n font-weight: 900;\n display: -ms-flexbox;\n display: flex;\n}\n\n.field-cell {\n color: #776e65;\n box-sizing: border-box;\n text-align: center;\n vertical-align: center;\n -webkit-user-select: none;\n -ms-user-select: none;\n user-select: none;\n background: #d6cdc4;\n border-radius: 5px;\n width: 75px;\n height: 75px;\n}\n\n.field-cell--2 {\n background: #eee4da;\n}\n\n.field-cell--4 {\n background: #ede0c8;\n}\n\n.field-cell--8 {\n color: #f9f6f2;\n background: #f2b179;\n}\n\n.field-cell--16 {\n color: 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color: #f9f6f2; + background: #f59563; +} + +.field-cell--32 { + color: #f9f6f2; + background: #f67c5f; +} + +.field-cell--64 { + color: #f9f6f2; + background: #f65e3b; +} + +.field-cell--128 { + color: #f9f6f2; + background: #edcf72; +} + +.field-cell--256 { + color: #f9f6f2; + background: #edcc61; +} + +.field-cell--512 { + color: #f9f6f2; + background: #edc850; +} + +.field-cell--1024 { + color: #f9f6f2; + background: #edc53f; +} + +.field-cell--2048 { + color: #f9f6f2; + background: #edc22e; +} + +.game-field { + border-spacing: 10px; + background: #bbada0; + border-radius: 5px; +} + +.game-header { + box-sizing: border-box; + justify-content: space-between; + width: 100%; + margin-bottom: 24px; + padding: 10px; + display: flex; +} + +h1 { + color: #f9f6f2; + box-sizing: border-box; + background: #edc22e; + border-radius: 5px; + justify-content: center; + align-items: center; + width: 75px; + height: 75px; + margin: 0; + font-size: 24px; + display: flex; +} + +.info { + color: #776e65; + box-sizing: border-box; + background: #d6cdc4; + border-radius: 5px; + flex-direction: column; + justify-content: center; + align-items: center; + width: 75px; + height: 75px; + margin: 0 8px 0 0; + font-size: 16px; + display: flex; +} + +.controls { + display: flex; +} + +.button { + cursor: pointer; + color: #f9f6f2; + border: none; + border-radius: 5px; + width: 75px; + height: 75px; + font-family: sans-serif; + font-size: 16px; + font-weight: 700; + transition: background .25s; +} + +.start { + background: #1dae28; + font-size: 20px; +} + +.start:hover { + background: #179921; +} + +.restart { + background: #f1b2b2; +} + +.restart:hover { + background: #f87474; +} + +.message { + box-sizing: border-box; + color: #776e65; + text-align: center; + background: #d6cdc4; + border-radius: 5px; + width: 100%; + padding: 10px; + font-size: 20px; +} + +.hidden { + display: none; +} + +.container { + flex-direction: column; + align-items: center; + width: 350px; + display: flex; +} + +.message-win { + color: #f9f6f2; + background: #edc22e; +} + +.message-container { + width: 100%; + height: 150px; +} + +/*# sourceMappingURL=index.971c2ea4.css.map */ diff --git a/index.971c2ea4.css.map b/index.971c2ea4.css.map new file mode 100644 index 000000000..e797e1bb7 --- /dev/null +++ b/index.971c2ea4.css.map @@ -0,0 +1 @@ +{"mappings":"AAAA;;;;;;;;;;;;AAYA;;;;;;;;;;;;;AAWE;;;;AAIA;;;;AAIA;;;;;AAKA;;;;;AAKA;;;;;AAKA;;;;;AAKA;;;;;AAKA;;;;;AAKA;;;;;AAKA;;;;;AAKA;;;;;AAMF;;;;;;AAMA;;;;;;;;;AASA;;;;;;;;;;;;;;AAcA;;;;;;;;;;;;;;;AAeA;;;;AAIA;;;;;;;;;;;;;AAcA;;;;;AAIE;;;;AAKF;;;;AAGE;;;;AAKF;;;;;;;;;;;AAWA;;;;AAIA;;;;;;;AAOA;;;;;AAKA","sources":["src/styles/main.scss"],"sourcesContent":["body {\n margin: 0;\n display: flex;\n align-items: center;\n justify-content: center;\n min-height: 100vh;\n background: #fbf8ef;\n font-family: sans-serif;\n font-size: 24px;\n font-weight: 900;\n}\n\n.field-cell {\n background: #d6cdc4;\n width: 75px;\n height: 75px;\n border-radius: 5px;\n 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globalObject = + typeof globalThis !== 'undefined' + ? globalThis + : typeof self !== 'undefined' + ? self + : typeof window !== 'undefined' + ? window + : typeof global !== 'undefined' + ? global + : {}; + /* eslint-enable no-undef */ + + // Save the require from previous bundle to this closure if any + var previousRequire = + typeof globalObject[parcelRequireName] === 'function' && + globalObject[parcelRequireName]; + + var cache = previousRequire.cache || {}; + // Do not use `require` to prevent Webpack from trying to bundle this call + var nodeRequire = + typeof module !== 'undefined' && + typeof module.require === 'function' && + module.require.bind(module); + + function newRequire(name, jumped) { + if (!cache[name]) { + if (!modules[name]) { + // if we cannot find the module within our internal map or + // cache jump to the current global require ie. the last bundle + // that was added to the page. + var currentRequire = + typeof globalObject[parcelRequireName] === 'function' && + globalObject[parcelRequireName]; + if (!jumped && currentRequire) { + return currentRequire(name, true); + } + + // If there are other bundles on this page the require from the + // previous one is saved to 'previousRequire'. Repeat this as + // many times as there are bundles until the module is found or + // we exhaust the require chain. + if (previousRequire) { + return previousRequire(name, true); + } + + // Try the node require function if it exists. + if (nodeRequire && typeof name === 'string') { + return nodeRequire(name); + } + + var err = new Error("Cannot find module '" + name + "'"); + err.code = 'MODULE_NOT_FOUND'; + throw err; + } + + localRequire.resolve = resolve; + localRequire.cache = {}; + + var module = (cache[name] = new newRequire.Module(name)); + + modules[name][0].call( + module.exports, + localRequire, + module, + module.exports, + this + ); + } + + return cache[name].exports; + + function localRequire(x) { + var res = localRequire.resolve(x); + return res === false ? {} : newRequire(res); + } + + function resolve(x) { + var id = modules[name][1][x]; + return id != null ? id : x; + } + } + + function Module(moduleName) { + this.id = moduleName; + this.bundle = newRequire; + this.exports = {}; + } + + newRequire.isParcelRequire = true; + newRequire.Module = Module; + newRequire.modules = modules; + newRequire.cache = cache; + newRequire.parent = previousRequire; + newRequire.register = function (id, exports) { + modules[id] = [ + function (require, module) { + module.exports = exports; + }, + {}, + ]; + }; + + Object.defineProperty(newRequire, 'root', { + get: function () { + return globalObject[parcelRequireName]; + }, + }); + + globalObject[parcelRequireName] = newRequire; + + for (var i = 0; i < entry.length; i++) { + newRequire(entry[i]); + } + + if (mainEntry) { + // Expose entry point to Node, AMD or browser globals + // Based on https://github.com/ForbesLindesay/umd/blob/master/template.js + var mainExports = newRequire(mainEntry); + + // CommonJS + if (typeof exports === 'object' && typeof module !== 'undefined') { + module.exports = mainExports; + + // RequireJS + } else if (typeof define === 'function' && define.amd) { + define(function () { + return mainExports; + }); + + // \ No newline at end of file