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MovingRectangle.cpp
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#include "MovingRectangle.h"
MovingRectangle::MovingRectangle(void)
{
}
bool MovingRectangle::spreadEvent(SDL_Event e)
{
if(e.type == SDL_KEYDOWN)
{
switch(e.key.keysym.sym)
{
case SDLK_UP:
direction = up;
return true;
case SDLK_DOWN:
direction = down;
return true;
case SDLK_RIGHT:
direction = right;
return true;
break;
case SDLK_LEFT:
direction = left;
return true;
break;
case SDLK_ESCAPE:
this->close();
return true;
}
}
if(e.type == SDL_KEYUP)
{
switch(e.key.keysym.sym)
{
case SDLK_UP:
case SDLK_DOWN:
case SDLK_RIGHT:
case SDLK_LEFT:
case SDLK_ESCAPE:
direction = none;
return true;
}
}
}
void MovingRectangle::draw(int x , int y)
{
switch(direction)
{
case up:
this->y-=1;
break;
case down:
this->y+=1;
break;
case left:
this->x-=1;
break;
case right:
this->x+=1;
break;
}
Rectangle::draw(x,y);
}
MovingRectangle::~MovingRectangle(void)
{
}